Everything you need to know about what’s happening in Life is Feudal.
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Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.


Post by Arrakis » 17 Nov 2015, 17:48

We have finally achieved that milestone in the long life of our Life is Feudal DREAM!. We are so grateful to our community for the help and feedback everyone has provided - without them we would not have been able to get this far.

The release of our sandbox game is not the end, but the beginning of a new chapter. We are going to continue development and support of LiF:YO and we will start with the two most voted user features: horses to pull your carts and weather effects.

Along with the support of the LiF:YO version, we are officialy resuming development of LiF:MMO! Do not fret, since both games share the same code base, gameplay features that will be implemented later will be available for both versions; weather and animals pulling carts will be in both LiF:YO and LiF:MMO.

For those of you who may not be very familiar with the previous state of our game, we have put together this page to show off the visual difference between now (Release) and one year ago (Early Access). You can also always check out our fulfilled Early Access Roadmap.

P.S. We strongly recommend you manually delete local files in Steam if you have played it in Early Access and start with a fresh installation.

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