Renting or selling properties/buildings

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Monxer
 
Posts: 27
Joined: 22 Feb 2014, 21:00

Renting or selling properties/buildings

Post by Monxer » 31 Mar 2014, 09:54

I'm not entirely sure how properties and what now work in this game so please inform me if I go over something that has already been done or discussed.

My idea was to allow the temporary or permanent rights to a building/property to another player. This is very basic but my main concern was with town claims. Since town's are a place of not only political interest but a potential place of residence and trade I figured it would be a lot easier for people to live or trade out of a town claim if properties could easily and reliably be exchanged between players at a predetermined price.


Antiblitz
 
Posts: 79
Joined: 27 Oct 2013, 17:07

Re: Renting or selling properties/buildings

Post by Antiblitz » 01 Apr 2014, 13:06

I dont suspect you will see player "towns" like you believe you will. I also dont think a system needs to be in place for a thing like this when you could just simply perform it now with what is already in place. If you dont understand what i mean, here it is:

1.Post sign claiming you are selling property
2.Person wishes to buy/rent said property
3.You, already have the land claimed, upon exchange of said valuables for the property, you revoke the claim, or allow him access to the claimed land.
4.If he decided to rent, and not pay, simply revoke his access to the property, which would make him a trespasser and kick him off, or if its his land, then village claim it (which if its a town, then you should already have), and dismiss his claim from your lands.

I dont think you will find people who are willing to renty land persay, but i guess you can try. I also dont think they need to create yet another system that essentially holds the players hands in doing this, i just believe its excessive and unnecessary.


Venciera
Alpha Tester
 
Posts: 72
Joined: 27 Oct 2013, 05:53
Location: The Town

Re: Renting or selling properties/buildings

Post by Venciera » 02 Apr 2014, 18:31

According to Bobik a system for renting will exist. You'll be able to rent space in the starter town and from other players. Not sure about land transfers, but that seems like a no brainer to me. Players could become land lords!


Antiblitz
 
Posts: 79
Joined: 27 Oct 2013, 17:07

Re: Renting or selling properties/buildings

Post by Antiblitz » 02 Apr 2014, 20:55

Venciera wrote:According to Bobik a system for renting will exist. You'll be able to rent space in the starter town and from other players. Not sure about land transfers, but that seems like a no brainer to me. Players could become land lords!


as far as i was aware of, the starter town rental buildings required real life currency to rent(this isnt what the op was discussing), essentially one of the only sources of income for them, since it is without a sub. The players on the other hand have a feudal system in play, however nothing of this has really been mentioned, most of it speculation on whether or not a tax on land owners or not may occur. We dont really have much in terms of concrete evidence to say whether or not what he is suggesting will be in the game, or in the game and created by players just working with what they have. I cant see how land transfers would be a "no brainer", considering that they would only occur under certain circumstances, like war. However, even if the land is being "transferred", its transfer is only because the last owners claim has either shrunk, or is no longer existent. Which isnt a simple mechanic of transferring but rather just another land claim on unclaimed land.


Venciera
Alpha Tester
 
Posts: 72
Joined: 27 Oct 2013, 05:53
Location: The Town

Re: Renting or selling properties/buildings

Post by Venciera » 02 Apr 2014, 22:40

A player offers to purchase my land for ingame currency.We negotiate the deal and in a secure trade, I hand them the deed. They get the land and its property there in. Pretty straight forward.


Antiblitz
 
Posts: 79
Joined: 27 Oct 2013, 17:07

Re: Renting or selling properties/buildings

Post by Antiblitz » 03 Apr 2014, 00:57

Venciera wrote:A player offers to purchase my land for ingame currency.We negotiate the deal and in a secure trade, I hand them the deed. They get the land and its property there in. Pretty straight forward.



and people wonder why they get insulted.....

ya no shit sherlock, we and the whole world knows how renting works, its the fact that you dont need to code a system for weeks to do it when you as a player can simply work with what you have and do it. As if all the crying over nonsense in both irc and the forums wasnt enough. Everyone wants a thousand more random things added to the game.

Why must there be a programmed system in place for this, when you could just simply revoke the claim, or allow the person on the land. Does this not suffice???? Sometimes the best thing to do as a developer is let the players do it themselves.

I swear these forums bring the most random people.......

Random forum goer: why no can dig moat on mountain?

Antiblitz: because the mountain is above sea level and water isnt found in the mountains.

Random forum goer: Links a wiki page to a list of lakes in mountains..........

Antiblitz: ............

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Flannery
Alpha Tester
 
Posts: 149
Joined: 05 Feb 2014, 08:25
Location: Norway

Re: Renting or selling properties/buildings

Post by Flannery » 03 Apr 2014, 10:45

I think the op has a good point - and having that in the game as a feature is a viable suggestion in my eyes. And all though I personally probably will not need it for the game - I see why others would want it - and it also adds to the immersion.
Anything that will be added to a game takes time to code - so that is not really a good excuse to why the dev's should not add it - or at least considder it.

Of course we all understand such ideas would not be on a priority list at the current point of development. But that does not mean they could be in the future.

And after all - these forums are for people to come up with thoughts and ideas for the game - On any aspect of it.

Of course this is not something that is vital to make the game work - as you say, Antiblitz - people can do this themselves without a in-game mechanic for it.

But even though such details apparently are not that important to you, they might be for others - especially for the realism lovers and RP'ers.

I have understood your view on RP and RP'ers from previous posts - but that does not mean their thoughts and ideas are any less important to the game than yours... Remember... This game has already, and will continue to attract a vast amount of crafters, RP'ers and Explorers (in addition to PvP'ers of course)
Many people are even a good mix of these styles as well, as the preferred play-style poll on this forum also states.

This will definitely not be a game only for PvP'ers - so ideas and suggestions that does not matter in a pure PvP world can still be important to others with other play styles.

For me personally - Those small details really makes a difference. Its what lifts a amazing and great game up to utter epicness! :beer:
"The enemy of my enemy - is my friend"

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Protunia
Alpha Tester
 
Posts: 351
Joined: 19 Feb 2014, 11:32

Re: Renting or selling properties/buildings

Post by Protunia » 03 Apr 2014, 13:31

The main city will rent rooms and property for RL money.

As far as outside of that area I think Bobik will let the players play in a SandBox.

I do not see allowing ownership of buildings on someone else's personal claim.

As far as renting a player a room/spawn point from a building on property you own?

I guess that will be purely up to the players and how they handle that if its possible.

I know players will be able to place claims on realm claims with permission from a Kingdom. Maybe there will be an automatic tax system in place that is set by the leaders of the Kingdom?

I know Bobik has said he wants to let players play within the sandbox and create the atmosphere of the game so we shall see how it works out.

Until then I will look up some posts and see if I can find anything.

---------------------------

There is no mechanics in stone about area around starting city. We only plan it to be able to rent and it will be always in possession of a NPC Governor's guild (the one who had built that NPC city).


Find some guild that will look for more inhabitants. or a guild that will give its lands for rent


Maurizio
Alpha Tester
 
Posts: 27
Joined: 08 Feb 2014, 04:54

Re: Renting or selling properties/buildings

Post by Maurizio » 03 Apr 2014, 13:51

Antiblitz wrote:
Venciera wrote:A player offers to purchase my land for ingame currency.We negotiate the deal and in a secure trade, I hand them the deed. They get the land and its property there in. Pretty straight forward.



and people wonder why they get insulted.....

ya no shit sherlock, we and the whole world knows how renting works, its the fact that you dont need to code a system for weeks to do it when you as a player can simply work with what you have and do it. As if all the crying over nonsense in both irc and the forums wasnt enough. Everyone wants a thousand more random things added to the game.

Why must there be a programmed system in place for this, when you could just simply revoke the claim, or allow the person on the land. Does this not suffice???? Sometimes the best thing to do as a developer is let the players do it themselves.

I swear these forums bring the most random people.......

Random forum goer: why no can dig moat on mountain?

Antiblitz: because the mountain is above sea level and water isnt found in the mountains.

Random forum goer: Links a wiki page to a list of lakes in mountains..........

Antiblitz: ............


I see your point of view but at the same time i also see the OP's point of view. A system to have an easy and safe transfer is nice and all, but a Safe system does not make sense with the Title of the game... LIFE IS FEUDAL. Although i would sometimes agree in the hand holding process, i feel like building a reputation for yourself is more important to the Lore of sandbox games like this one. So just like Antiblitz said it you can just strike a deal and remove your claim and take payment or take payment and remove your claim either or. It will add to the game in a way that your honor and rep will be a factor.

As for the mote on side of a mountain, you could mine a dry mote and add water to it, IRL rock would hold the water, and it would evaporate with time but as long as you add the water back in it should be fine. Not to mention rain helping to keep it full. I fully believe things like this should be allowed to be done in a TRUE sandbox like LIF is shaping up to be.
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