Resurrection

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Telakh
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Resurrection

Post by Telakh » 27 Feb 2014, 08:03

My teammates were thinking about resurrection problems and here is what they suggest.

To prevent instant resurrection problem as it was in UO and other MMOs, we suggest to make the resurrection system a little bit more roleplayed and less abused.

Every day each death after the first one should increase resurection timeout by a few minutes to prevent multiple resurrections after deaths in a short time perioud.
For example, 1-st death - instant resurrection. 2-d death - 5 minutes, 3-d death - 15 minutes, e.t.c.

In addition, if the resurrection performed by another player using the ability provided by high level Piety skill as a religious ritual or funeral service, then the timeout shoud be reduced by 50%.
In addition, every guildmate who is in close range during this ritual can reduce resurrection timeout by 1 minute.

So if you have a high level priest or even Pope nearby, then your resurrection will be faster. And your guildmates can help with that. And this can bring even more sence to the religion.
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Drakes821
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Re: Resurrection

Post by Drakes821 » 27 Feb 2014, 08:34

Can you elaborate one what instant resurrection problems your talking about?

Without really knowing what your referring to, I fail to see how a full loot game with stat loss on death can result in resurrection abuse.
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Telakh
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Re: Resurrection

Post by Telakh » 27 Feb 2014, 08:43

Drakes821 wrote:Can you elaborate one what instant resurrection problems your talking about?
When you are continiously being killed close to your resurrection place
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Drakes821
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Re: Resurrection

Post by Drakes821 » 27 Feb 2014, 08:49

Telakh wrote:
Drakes821 wrote:Can you elaborate one what instant resurrection problems your talking about?
When you are continiously being killed close to your resurrection place

So you mean a person camping your spawn and killing you continuously?

Hopefully the alignment system (why sacrifice negative alignment for a kill on a naked person?) will discourage that. Also aren't the bind point where you spawn either the starter city or your personal claim/guild area? So they should be relatively safe.

I personally don't like the idea of having a resurrection timer, I think death in this game is already punishing enough.


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Re: Resurrection

Post by Telakh » 27 Feb 2014, 08:53

There will be a resurrection debuff of some kind.
Yet the situation when a player goes in to combat again and again right after the death makes no sence and no matter if it caused by some PK or player's own mistakes. It is not a Quake arena.
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Drakes821
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Re: Resurrection

Post by Drakes821 » 27 Feb 2014, 09:05

Telakh wrote:There will be a resurrection debuff of some kind.
Yet the situation when a player goes in to combat again and again right after the death makes no sence and no matter if it caused by some PK or player's own mistakes. It is not a Quake arena.

I suppose logically it doesn't make sense, but this is a video game, you must make exceptions with realism in order to make it enjoyable. Some people only have a certain times they can play and it would be a shame to be locked out of the game because you died to much (especially since you only have one character).

Like I said if a player is going into combat again and again then he is constantly loosing gear and skill points...I think this is enough of a deterrent by itself.


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Re: Resurrection

Post by Telakh » 27 Feb 2014, 09:21

I suppose you are right, Drakes, yet the idea is funny =)
It is more of a roleplay-style.
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trashman
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Re: Resurrection

Post by trashman » 27 Feb 2014, 17:00

I really like the idea of having a "funeral" after a players death that involves piety or even if a single player with a decent piety skill says a prayer. It adds depth to religion and to the skill. Although, I think Drake is right. The harshness of res sickness and skill lost might be a deterrent enough. We will see when testing :P It could be used to reduce the time or severity of res sickness or the amount of skill lost perhaps.

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Elindor
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Re: Resurrection

Post by Elindor » 27 Feb 2014, 22:34

I see both sides of this, and im sure there's a balance that can be struck.

LiF is a rather realism based game though - so that should be represented here in some way...

It would be nice to have piety mean something in this area as that would add further meaning to the skill.


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Re: Resurrection

Post by Protunia » 27 Feb 2014, 22:36

Piety does have meaning already as it can send players into battle who do not lose alignment.

I do not think we need to have players being delayed from spawning sooner or later because of Piety.

I think of Piety as more of an Alignment type of thing.

Now if you want to have resurrection as part of Piety to bring someone back from the dead on the spot....that's another story.

I might misunderstand what you are talking about here some.

Do priest have this ability already to res someone who is dead?

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Re: Resurrection

Post by Arrakis » 27 Feb 2014, 23:55

There won't be any ressurection skills, this is not a fantasy game. With piety skills you will be able to perform some small healing during non-combat state, and that's as far as it can go if it comes to healing.


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Re: Resurrection

Post by Venciera » 28 Feb 2014, 02:55

Not a big fan of resurrection. I see it as exploitative.

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Elindor
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Re: Resurrection

Post by Elindor » 28 Feb 2014, 05:09

why are we having this convo about res if there is no res?


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Re: Resurrection

Post by Telakh » 28 Feb 2014, 05:30

Actually there was nothing said about instant resurrection on the place and as Arrakis has said, it is not a matter of disccusion in this game.
We were discussing the rp-funeral and resurrection delay where resurrection means returning back to life at your homestead but not at the place of death.
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Venciera
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Re: Resurrection

Post by Venciera » 28 Feb 2014, 05:31

Elindor wrote:why are we having this convo about res if there is no res?


Cuz this is the "Suggestions, and Ideas" forum. The OP made a suggestion, and we are discussing it.


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Re: Resurrection

Post by Venciera » 28 Feb 2014, 05:38

Resurrection to me means a player uses a spell to raise someone from the dead at, or near the location where they died. I'm opposed to this.

If you mean re-spawning at the guild stone, or homestead, than that's something else. I believe there should be some rules for that.


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Re: Resurrection

Post by Telakh » 28 Feb 2014, 05:42

Venciera wrote:Resurrection to me means a player uses a spell to raise someone from the dead at, or near the location where they died. I'm opposed to this.

If you mean re-spawning at the guild stone, or homestead, than that's something else. I believe there should be some rules for that.

Ok. As we have cleared the definitions, lets continue discussing the possiblity of respawn delays and rp-funeral to decrease it.

I can add that currently there is no respawn delay and it is not planned. There is a respawn debuff and bobik has mentioned that there is a possiblity of adding a skill to piety to decrease this debuff.
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Protunia
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Re: Resurrection

Post by Protunia » 28 Feb 2014, 05:46

Telakh wrote:
Venciera wrote:I can add that currently there is no respawn delay and it is not planned. There is a respawn debuff and bobik has mentioned that there is a possiblity of adding a skill to piety to decrease this debuff.


Do you have a quote so we know what he has actually said?

I have found these when looking for piety...

Bobik wrote:
Kossako wrote:There will be bind recall. You can recall to your bind location using some spell from Piety skill.


It is not a "spell"! :O: It is a "prayer" :D Huge difference :)
but ye, it works kinda like teleporting magic anyway :pardon:


Bobik wrote:
Kuroi wrote:i guess teleporting won't be instant :) so if you notice someone doing it, just attack!


Yup, simple as that. :good:
Also recall might fizzle (fail) randomly and its success rate depends on your secondary crafting skill called "Piety".


Bobik wrote:
SaresITA89 wrote:I did not understand a thing.

I am a good player that is not going to kill anyone.

If a PK kills me, I lose the points of my abilities? Or just bad people lose skill points if are they killed?


It does not seem right that a person who has never killed a fly, lose skill points

It does seems right, because you have still died. And you must avoid being dead, no matter how evil or good you are.
So you should run, Yield, fight back, beg, pay ransom whatever is needed just not to die. Life is Feudal ;)

Only difference is, that if you have positive alignment you will lose 1 skill point out of 1200 (600+600 skillcaps) which is really not that much. While negative alignment player can lose from 9 up to 600 skillpoints (in case he is a pure evil himself :) )

That is also should be a good mechanism to avoid naked fighting, because even naked person will have something to lose if he dies and he should think twice before rushing naked against armored enemy.

Also in some cases of battles and sieges players with good Piety skill will be able to bless others, so if they die in that battle they will lose no skill points. Just not to ruin a fun of a good meat grinder ;)
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Telakh
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Re: Resurrection

Post by Telakh » 28 Feb 2014, 05:53

Protunia wrote:Do you have a quote so we know what he has actually said?


Bobik wrote:yup, that is funny mechanism indeed
though we have a ressurection sickness right now that should render you quite useless
wad wrote:we have no res timeout, but res sickness
Bobik wrote:but we might add some piety skill to fasten its disappear
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Protunia
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Re: Resurrection

Post by Protunia » 28 Feb 2014, 05:56

Telakh wrote:
Protunia wrote:Do you have a quote so we know what he has actually said?


Bobik wrote:yup, that is funny mechanism indeed
though we have a ressurection sickness right now that should render you quite useless
wad wrote:we have no res timeout, but res sickness
Bobik wrote:but we might add some piety skill to fasten its disappear



Ok, so might add something to decrease sickness I see that one.

Still can't find the thread though... looking some more. :)

Maybe a link to that discussion would be nice. ;)


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Re: Resurrection

Post by Telakh » 28 Feb 2014, 06:17

Tshhh! It is top secret ;)

Yet the discussion is about the situation when a player dies several times in a short period of time and respawns instantly, and how can we possibly prevent that.
We are not talking about resurrection or return home aka teleportation prayer.
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Protunia
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Re: Resurrection

Post by Protunia » 28 Feb 2014, 06:21

Anyhow unless the timer is too long I don't really see any need to have the sickness removed faster...I guess it all depends on what the actual timer is doesn't it?

And Creating a Situation where some players spawn even slower just to make this sickness debuff useful doesn't appeal to me much either.

I also think this type of thing should not be an AoE spell either, but a one person prayer and not something you can just spam over and over all over the place.

As far as a person dying several times and running back to save their kingdom or buildings or what ever... I think that adds more to gameplay and PvP than making them sit in a corner for a timeout because they got ganked.

I mean if we are going for realism here we could just say first time they die...
...You are Dead! GAME OVER.....and make them start from scratch again.... :crazy:


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Re: Resurrection

Post by Sting5 » 28 Feb 2014, 08:38

Telakh wrote:Tshhh! It is top secret ;)

Yet the discussion is about the situation when a player dies several times in a short period of time and respawns instantly, and how can we possibly prevent that.
We are not talking about resurrection or return home aka teleportation prayer.
I'm sorry if I missed something here but is this even going to be possible in LiF? We will have respawning at home, but resurrections?
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Telakh
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Re: Resurrection

Post by Telakh » 28 Feb 2014, 08:45

No, it is not going to be possible. Other players can help you only if you will be knocked out (Soft HP = 0)
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Re: Resurrection

Post by Sting5 » 28 Feb 2014, 09:51

Telakh wrote:No, it is not going to be possible. Other players can help you only if you will be knocked out (Soft HP = 0)
Thanks for explanation Telakh, Your suggestion of respawn delay system is a worth thinking about then. But after respawning,
WIKI wrote:"character will be resurrected at his binding point and will suffer resurrection sickness debuff for a few minutes."
So depending on how hard that debuff will be (e.g. health/stamina bars really low), then resurrecting Your friend till fight is over is not really worth doing. Thus delay system isn't really necessary. Although... It's not hard to script so worth thinking about adding it to the game anyway :)

P.S. I'm not sure but I think I've read somewhere that in battles/sieges respawns will not be possible?
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Re: Resurrection

Post by Proximo » 28 Feb 2014, 10:14

There is no resurrection. When you die you go back to your claim or to the starter town.

The battle mode has not been made yet so we have no idea if there will be respawns or not. They talked about making it like King of the Hill so there probably would be respawns. The only thing we can be sure of is when you die your dead.


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Re: Resurrection

Post by Sting5 » 28 Feb 2014, 20:10

Damn, two hours of sleep... I've read Telakh's comment that "it is going to be possible". Need to sleep more.
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