Proximo wrote:We do know buildings and tunnels require upkeep or they decay so we can certainly safely assume roads will have the same system. Of course not until a dev tells us will we actually know.
I haven't actually thought about it much but roads increase movement speed. Historically the Romans could control such a large empire because of all the roads they placed across the world. The most useful type of control is how fast an army can move. Constructing and maintaining roads will be strategically significant.
Oh I agree they will be of some major importance for travelling to and from area's. My main concern would be making them so tedious that players would have to spend more time fixing them than travelling on them.
At the most I could see some decay that over months would cause roads to go away naturally. If we are going for realism here roads used by the most weight would decay faster and be worn out quicker. Less traveled roads could experience a type of growing over as time passed until the disappeared. Less traveled roads that do get used once in awhile would renew the timer to being grown over.
I do think if you make them take some effort to build you won't have too much problem with them being spread all over the place by players.
I also do not want this type of thing taking a lot of server resources to keep track of if its going to cause combat lag. First and Foremost should always go for keeping things simple for the sake of smooth combat.
Kind of like horses, cows, etc and them not being persistent and always in the world and how that saves server resources.