Xenus wrote:
Reading through whatever I can find, I saw buildings will decay and such, which made me think of Wurm's suddenly disappearing walls and buildings. While that works, wouldn't it be nice to leave some ruins laying around instead of everything disappearing completely after a while? Some truly ancient history and ruins to tell stories that no player remembers?
And also a way to find quests or artifacts, with a whole range of ideas if that would put you on some side in 'player factions' ideas.
Do you support the recovery of the ancient scrips, or just tear it down for stone as a quarry? Each having a different set of challenges and potential rewards and traps.
If you don't read the stone first, you might be putting a stone that is not happy about the pillaging of the site in your building.
If you complete some quest, The stones might help you in the defense or something you again give usage of the stone for, in some new building, assuming it is respectful of what you learned during the quests.