Hello everyone!
Here is a list of things that I think could help:
1. Repairing a usable tool or item does not raise the maintenance skill, it raises the general skill.
2. Horse trainers should be able to use all horses depending on the skill and not only if they have the ability to fight on horseback.
3. The ability to domesticate animals should enable more horse carts speed.
4. The skill of agriculture or advanced farming should allow to use the plow with a horse or a bull, even the latter having the advanced skill should raise the quality of the land or have some effect.
5. For the horse trainer it would be interesting to be able to choose what type of horse you want to train.
6. The hunter should have more damage to animals or the possibility of choosing what type of animals to track. (if you could track humans who have passed or are close would be fantastic).
7. The speed of the builder when paving is too slow even with 90+ skill.
8. The water in the wells should be able to be collected in more quantity for example 10 at a time or something similar.
9. For extremely long journeys (I do them very often between regions) it is essential that horse carts are faster. It takes between 2 and 3 hours to go from one end of the map to the other without stopping ever. It's too much time. Especially in the small hills.
10. Ships that can be transported in horse carts and that these can transport horse carts inside would allow to make new islands and many others.
But it is necessary that you can take your boat in a horse cart to the water and when you get it you can load it in the horse cart.
The longer trips you make to get regional resources. These must be able to load them somewhere and make the whole trip in horse cart is crazy, it ends up being an annoyance. (That is why it is essential that the speed of horse carts be increased).
11. The smithy should have a better smelter with more capacity than the bloomery smelter.
12. The damage caused by the glue of bones is too high. It is impossible to manufacture more than 20 units without breaking everything.
13. 100 quality tools, weapons and armor should provide some kind of stat, either less stats or skill requirement or luck bonus or a little bit of everything.
After all, you use the best materials to build them.
14. Markets should leave a small tax gain for their owner.
15. The market of the central city should buy only articles of novice and average players leaving an advantage for those who have tried to build one.