Decay Value: 1 (one day cycle)
- A building with 20000 Durability lost 500.
A movable object (Chest/Crate) of 12200 durability lost 500.
Decay Value: 5 (one day cycle)
- A building with 20000 Durability lost 2500
A movable object (Chest/Crate) of 12200 durability lost 2500
I feel that even at the Lowest Value of 1 the decay on movable & unmovable objects is WAY to high of 1000 per day.
Would be more viable if it was a percentage value like 5% per objectDecayRate Values.
Very painful to test as you have to shut down the server change the value restart and wait for a day cycle.