The SECOND run of Closed Beta Tests (Wave#1) has started!

Everything you need to know about what’s happening in Life is Feudal.
User avatar
Arrakis
Website & Forum Manager
 
Posts: 2892
Joined: 25 Oct 2013, 14:11
Location: Poland

The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by Arrakis » 21 Feb 2017, 00:27

Life is Feudal: MMO


Hey everyone,

We are really excited to let you all know that today, on February 20th, the second Closed Beta Test of Life Is Feudal has started! Everyone who is eligible to participate in the beta tests must start their launchers and make sure to complete all the patching processes.

Check out the condensed patchnotes containing the most important changes and fixes below:

Patch notes (ver. 0.7.0.64 (MMO)):

New features and tweaks:
  • 64 bit is now supported by both the MMO client and MMO server. According to our LiF:YO players feedback, it significantly increased stability in LiF:YO - we expect the same to happen in Life is Feudal:MMO!
  • Completely redesigned combat skills tree. Make sure to open your skill book and spend some time familiarizing yourself with it
  • Weapons and armor parameters are tweaked according to the new combat skills tree
  • All types of damage can damage a movable object now
  • Implemented ‘chopping’ type of damage for different axe-type weapons. This type of damage is more effective against small, movable objects and shields than slashing, blunt or piercing damage
  • Power Strike effect now ignores parrying
  • Players that are hostile towards your guild and logged out within your city claim radius will be dropped outside of the city claim radius once Judgement hour commences
  • Implemented parallax effect on terrain textures
Bug fixes:
  • Multiple guilds’ management, guilds’ monuments, standings management and guilds’ claims related fixes. We hope that the overall guild-related experience should become more stable and convenient
  • Multiple combat mechanics-related bugfixes

Also, private claims and newbie islands functionality will be enabled for testing later this week.

- The Team



Rammf86
True Believer
 
Posts: 9
Joined: 15 Jan 2017, 21:05

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by Rammf86 » 21 Feb 2017, 00:29

Great! Can someone tell me why I am getting CR_INVALID_TOKEN error after launch of the program?

User avatar
DaveSkillz
True Believer
 
Posts: 60
Joined: 21 Oct 2014, 09:40
Location: Ireland

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by DaveSkillz » 21 Feb 2017, 00:30

Invalid token for most
Image


Rammf86
True Believer
 
Posts: 9
Joined: 15 Jan 2017, 21:05

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by Rammf86 » 21 Feb 2017, 00:33

DaveSkillz wrote:Invalid token for most


Well as far as I can see not for 38 players at this moment )


Thorgard
True Believer
 
Posts: 1
Joined: 06 Nov 2016, 16:07

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by Thorgard » 21 Feb 2017, 00:36

Rammf86 wrote:Great! Can someone tell me why I am getting CR_INVALID_TOKEN error after launch of the program?

I have the same problem!

User avatar
Arrakis
Website & Forum Manager
 
Posts: 2892
Joined: 25 Oct 2013, 14:11
Location: Poland

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by Arrakis » 21 Feb 2017, 00:41

Solution for Invalid Token error - Log out from launcher and log back in.


User avatar
DaveSkillz
True Believer
 
Posts: 60
Joined: 21 Oct 2014, 09:40
Location: Ireland

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by DaveSkillz » 21 Feb 2017, 00:44

done that and now the launcher is bugged
Image


Ltprifti
Devoted Believer
 
Posts: 3
Joined: 08 Jan 2017, 19:49

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by Ltprifti » 21 Feb 2017, 00:45

mine is stuck in a download with 0.00/0.00 mb at 0 Kb/s it started as hitting start without anything happening; so i logged out now i dont get past this screen

User avatar
DaveSkillz
True Believer
 
Posts: 60
Joined: 21 Oct 2014, 09:40
Location: Ireland

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by DaveSkillz » 21 Feb 2017, 00:48

Ltprifti wrote:mine is stuck in a download with 0.00/0.00 mb at 0 Kb/s it started as hitting start without anything happening; so i logged out now i dont get past this screen


Same here
Image


Rammf86
True Believer
 
Posts: 9
Joined: 15 Jan 2017, 21:05

Re: The SECOND run of Closed Beta Tests (Wave#1) has started!

Post by Rammf86 » 21 Feb 2017, 00:49

Deletion of LIF:MMO is not solving a problem. Because then new launcher is not getting any updates and freeze on 0mb at 0Kb/s And now I even can't get to the game to see the Token error )))

Return to News and Information