Thievery and Espionage

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Monxer
 
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Thievery and Espionage

Post by Monxer » 25 Feb 2014, 09:11

Don't know if this has ever been brought up up, but I would love to see some in-depth mechanics revolving around rogue like behavior in the game.

Once again, sorry if this suggestion seems to open and broad but I didn't see anything on the wiki revolving around a subject like this.


Telakh
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Re: Thievery and Espionage

Post by Telakh » 25 Feb 2014, 09:34

It depends on what you expect.

There is no thievery and if I am not mistaken - it is not planned.
You can attack anyone outside the city, knockdown him and loot his belongings in the cost of Karma. Read more about alignment system in FAQ. You can as well kill a person but will suffer greater karma loss.

That is all about roguery right now. Espionage is rather simple - penetrate another guild or climb a cliff/tree near their city and spy their courtyard =)
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Protunia
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Re: Thievery and Espionage

Post by Protunia » 25 Feb 2014, 15:19

I see these things as already in game, because you can rob and steal from people by fighting them as well as be a spy and bring down another kingdom from within.

As far as taking things with sneak and not getting caught??? I really never liked that kind of thing in a game because its more random rolling to decide the outcome.

I definitely do not think we need invisible mode with stealth at all as players have no local to see each other and can use the terrain and objects to hide from other players.
Last edited by Protunia on 25 Feb 2014, 16:49, edited 1 time in total.

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Elindor
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Re: Thievery and Espionage

Post by Elindor » 25 Feb 2014, 16:43

Thievery brings with is so so so many issues that are hard to deal with it is just not worth it as a system.

90% chance if you implement a thievery system in a game like this it will be like MO with 20 naked dudes surrounding you trying to look in your pockets when you enter town and you can't do anything about it till you realize one has taken something and is already long gone.

It's just not worth it ....

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Telakh
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Re: Thievery and Espionage

Post by Telakh » 26 Feb 2014, 03:44

PS. There is a great camouflage system in DayZ. Person is nearly invisible if he wears camouflage and lays in high grass or bush. It may be a good idea but.. we have no firearms in LiF so it will be rather useless... and far from medieval fiction.
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Prion
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Re: Thievery and Espionage

Post by Prion » 26 Feb 2014, 05:11

surely a realistic way of implementing sneaking is having to actually fool a player's eyes by either avoiding them or hiding behind a bush or somesuch, not grind your sneaking skill up to max level?


Venciera
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Re: Thievery and Espionage

Post by Venciera » 26 Feb 2014, 06:24

I'm not sure what function thievery serves. I guess it's to take from the rich? I wouldn't mind it so long as it's very limited. Like half a second to take one item from a player's bag every 5 minutes or so.

A sneaking skill which cancels out any noise while moving quickly would be cool. Insofar as you aren't wearing anything that is metallic, or that makes any loud noise. This would mean you could only wear clothe armor (or go naked), and have a light weapon such as a dagger.

I'm not so sure about outright cloaking or invisibility, but you could wear some form of camouflage.


Proximo
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Re: Thievery and Espionage

Post by Proximo » 26 Feb 2014, 10:59

You guys are discussing thievery like it would be a separate game mechanic.

The truth is everything you have in the game is stored in only a few ways. On your person which can be completely looted upon death or knock out. In 'local banking' which means where ever you put it. In a box or chest and in a building. This means if someone gains access to your storage then they can 'steal' all that they can carry.

Thievery or stealing will be part of the game, you can guarantee randoms will empty any chests you have in the open. This is not a one sided feature however. Where most people will store things will no doubt be on there personal or realm claim. These areas have a flagging system attached to them to give you the means to defend yourself without penalty. You may in fact die defending your stuff but you won't be flagged so it may deter most people from actually killing you.

So stealing and security will be an important part of the game. In another thread we discussed poisoning food supplies and things as a part of espionage.


Seppuku
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Re: Thievery and Espionage

Post by Seppuku » 27 Feb 2014, 16:24

Proximo wrote:You guys are discussing thievery like it would be a separate game mechanic.

The truth is everything you have in the game is stored in only a few ways. On your person which can be completely looted upon death or knock out. In 'local banking' which means where ever you put it. In a box or chest and in a building. This means if someone gains access to your storage then they can 'steal' all that they can carry.

Thievery or stealing will be part of the game, you can guarantee randoms will empty any chests you have in the open. This is not a one sided feature however. Where most people will store things will no doubt be on there personal or realm claim. These areas have a flagging system attached to them to give you the means to defend yourself without penalty. You may in fact die defending your stuff but you won't be flagged so it may deter most people from actually killing you.

So stealing and security will be an important part of the game. In another thread we discussed poisoning food supplies and things as a part of espionage.


Poisoned food sounds like a great idea, but only if there is a tasting skill that allows you to detect it.

I would like to see a snooping system, or just be able to inspect a player's equipment.

A sneaking system would have to be something passive like the suggestion above making it a silent running skill, or a crouch walk.
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Proximo
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Re: Thievery and Espionage

Post by Proximo » 28 Feb 2014, 09:33

A silent running skill = bad idea. Instead of putting a skill line in at all for stealth you just implement mechanics. Sound mechanics for noise of clothing and if your crouching/walking.

The game is aiming for actual player skill to be a factor so stealth should be no different. Don't want to be seen at night? wear dark clothes, looking to ambush people in the forest? wear foresty colours and less noisey armour.

Unsheathing weapons doesn't really make much noise like in the movies so I would enjoy it if it did not SSSSSSSHHHHIIING when you take it out.

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