Proximo wrote:You guys are discussing thievery like it would be a separate game mechanic.
The truth is everything you have in the game is stored in only a few ways. On your person which can be completely looted upon death or knock out. In 'local banking' which means where ever you put it. In a box or chest and in a building. This means if someone gains access to your storage then they can 'steal' all that they can carry.
Thievery or stealing will be part of the game, you can guarantee randoms will empty any chests you have in the open. This is not a one sided feature however. Where most people will store things will no doubt be on there personal or realm claim. These areas have a flagging system attached to them to give you the means to defend yourself without penalty. You may in fact die defending your stuff but you won't be flagged so it may deter most people from actually killing you.
So stealing and security will be an important part of the game. In another thread we discussed poisoning food supplies and things as a part of espionage.
Poisoned food sounds like a great idea, but only if there is a tasting skill that allows you to detect it.
I would like to see a snooping system, or just be able to inspect a player's equipment.
A sneaking system would have to be something passive like the suggestion above making it a silent running skill, or a crouch walk.