Development News #11 - ‘If you go out in the woods today…’

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Arrakis
 
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Location: Sparksvaard, the middle world; the world of people.

Development News #11 - ‘If you go out in the woods today…’

Post by Arrakis » 29 Jul 2016, 15:19

A small group of lumberjacks working deep in the woods were the first victims...

Their mangled corpses were reminiscent of a bear attack; horrible lacerations moulded by claw-like marks, broken bones, shattered skulls - surely no man could inflict such mutilations?



If you happen upon an unusual mound in the forests, resembling an ancient tree stump with it’s great roots unearthed, ensure it’s not moving, because if it is… run. Now is the time to decide how precious your loot really is; you won’t want anything weighing you down. Now is the time to push yourself to your limits and run as fast and far as you can. Now is the time to be anywhere but here.

...Although, are you not one of those brave madmen who do not tremble at the sight of danger, but rather unsheath their axes and arrows?

Perhaps you should rally your allies - maybe it’s time to check if blood even flows in these forest demons. Before you do, remember to pray to the Sleeper to save your souls.

So if you go out in the woods today, be sure of a big surprise,
If you go out in the woods today, listen for blood-curdling cries


rimg


rimg


...Hey guys!

Welcome to this week’s dev blog - we hope this fun little bit of lore and new screenshots have peaked your interest. We’re sorry for being a tease, but we are all really excited about what we have planned on the horizon.

We know how you are also really eager to find out what’s happening with the MMO waves - and are especially eager to find out when you can join in - so we’ll be updating you guys on that.

Firstly, if you’re unsure, you can find out when you are eligible to join on [this page]

We’re pleased to say that nearing the end of Wave #0; it’s been really rewarding and has helped us move forward with fixing any bugs and taking back feedback. We’re expecting to be starting the next wave after we’ve perfected some of the guild mechanics. As you know, the guild system is a huge part of the MMO, so we would like it to work as intended, of course - with some of the more stubborn bugs ironed out -  before letting player enjoy Wave#1!

Keep checking back for more information as we’ll keep you posted along the way.

- The Team


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Trenial
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Trenial » 29 Jul 2016, 17:17

Wow this stuff is looking good. Awesome job you guys!
LIFE IS FEUDAL ON INDIEDB
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Riptose
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Riptose » 29 Jul 2016, 17:22

Keep up the good work guys. I look forward to helping out in the beta waves!


Totichi
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Totichi » 29 Jul 2016, 20:35

Can i make a suggestion?...can NPC civilizations be created aswell?...so u can join them as a soldier and getting ranks, make some quest for them to gain some gear and stuffs, that way u can add some objectives to the game, for the noobs or hermitage ppl who dont have big social contacts, that way u can play solo or make ure own realm, with more ppl...

Love this game!!!, and i think is a very good work (congratulations by the way), but i think after a few months it turns like a PVP Arena, and no further objectives would make the game desertion high

Hope this idea worth for something!

Good luck and hope the project have an awesome success!!!

Totichi


Knutsac
 
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Joined: 29 Jul 2016, 22:59

Re: Development News #11 - ‘If you go out in the woods today…’

Post by Knutsac » 29 Jul 2016, 23:01

Awesome guys. Great work!

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Donatelobg
 
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Donatelobg » 30 Jul 2016, 06:57

It will be nice to be able to take their weapons and put them on your walls as a trophy or use them as weapon :Yahoo!:


Hallegra
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Hallegra » 31 Jul 2016, 06:36

The pygmies look fantastic! I'm interested to see if they will have any culture or other lore-related things or if they will do nothing but lurk in the dark corners of the map.

Keep up the good work and looking forward forward to wave 1!

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Amstel
 
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Amstel » 31 Jul 2016, 07:48

looks impressive, good job :good:


Micle-86
 
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Micle-86 » 01 Aug 2016, 18:27

The worst idea of all. If this be the only option on the server. To be able to turn off this misunderstanding :fool:

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Baz44331
 
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Baz44331 » 28 Aug 2016, 16:18

Guys when will these be added?

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Arrakis
 
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Re: Development News #11 - ‘If you go out in the woods today…’

Post by Arrakis » 28 Aug 2016, 16:54

Impossible to say right now. It's still under development.


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