Maegfaer wrote:I have a few questions:
I read War cries are overpowered, should they perhaps be removed alltogether? Or is an increase in their cooldown and stamina cost sufficient? Is it OK if War cries is an independent Skill?
Is Demolition overpowered? Should it be limited by putting it far behind in a chain, or is it OK as an independent Skill?
What are your thoughts on removal of Equipment Maintenance, moving the maintenance abilities to Forging/Smithing, recovering projectiles to Bows mastery or Throwing weaponry, poisoning of 1H blades and setting alight a weapon with Naphta to Alchemy?
What are your thoughts on renaming Demolition to Siege and removing Combat Preperation? Then moving tent abilities of Combat preperation to Sieges, Arrowstand ability to Bows mastery, Pike wall ability to Spear mastery, Pavise shield ability to Crossbow mastery?
This is my current concept:
Warhorse line
Two-handed line
Militia Service -> Onehanded line (including shield)
Throwing -> Archery -> Crossbows
Unit and Formation -> Drill
Armour, Siege, Battle Survival, Unarmed, Warcries(?)
War Cries:
The only really overpowered War Cry is the "Coward" one, which works a lot better than what the description suggests. The chance to trip (and thus be knocked down, just as if shield bashed - but at very long range) is very high, so moving will almost guarantee a trip. The description makes it sound like it was a very rare occurrence.
Demolition:
Demolition is not overpowered at all, in fact it is not really implemented at the moment. The only way to level demolition ATM is with the treb, but it is not needed because you can use the treb at 0 (and not 90 as the description says, which makes sense since it is the only way to level it in the first place).
Equipment Maintenance:
I see no reason to remove Equipment Maintenance, the abilities it confers make sense together. The repairing of weapons and armors comes at the cost of maximum durability, so it is very different from Forging.
Combat Preparation:
I agree that the Combat Preparation skill is superfluous. Even though it is entirely unimplemented, all the abilities it confers in the descriptions are better placed in different skills (or already there):
- Placing Tents should be part of Warfare Engineering, since it is the skill used to craft them.
- Arrowstands should be part of Archery.
- Pike Walls is already part of Spear Mastery.
- Pavise placement is already part of Crossbows.