What's the Deal with PvP right now?

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RookIver
 
Posts: 4
Joined: 23 Oct 2014, 01:45

Re: What's the Deal with PvP right now?

Post by RookIver » 09 Jun 2015, 18:41

I'm all down with PvP, but a problem does arises when established players repeatedly kill new players who have nothing more than there starting cookies for shits and giggles. Unrestricted PvP may as well be implemented because a dedicated few will always find a way, it's better to have everyone on an equal playing field.
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Sequester
 
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Joined: 12 Nov 2013, 18:59

Re: What's the Deal with PvP right now?

Post by Sequester » 11 Jun 2015, 09:09

What most people ignore in this thread is the impact of the alignment system. Let's see what the devs say about this:

"LiF is like Darkfall Online and/or Shadowbane

in terms of free PvP, massive siege events and global politics.

BUT!
• LiF’s game design concept is aimed at protecting newbies and peaceful players from non stop ganking by PvP hungry players. This will be achieved mostly by a bigger impact of the alignment system on player decisions. Player with negative alignment will lose significantly more skill points on death and should think thrice before ganking some newbie just for "Lulz"
• Innovative Battle system will provide a clean, lagless instanced battleground that won't be disturbed by 3rd parties. Precise statistics will be calculated and stored in LiF history records. As a result, participants will have a solid foundation to boast about their victories on the forums ;)
• LiF will contain tweaks on classic siege systems according to our own experience with numerous sieges in DF and SB"


So all these people claiming they would "dick around all day" or "kill idiots like you" will suffer hiuge drawbacks. I don't think it will be viable to slay whoever you meet and take all his stuff. In the end it's all risk and reward. Would you risk a huge skill hit on death just to get a bit of clay from that noob? Perhaps not. Would you do it and get a warhorse? Probably


Hoshiqua
Alpha Tester
 
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Re: What's the Deal with PvP right now?

Post by Hoshiqua » 11 Jun 2015, 13:01

Well, PvP is probably going to be 80% character skill 20% player skill based, so peaceful players will just be able to train up their skill and resist by doing one of the incredibly difficult to master combos (sarcasm) or use one of the nonsense archer abilities, so they should be able to oppose resistance even to seasoned PvPers. Even more if they have the advantage of number.

Plus, let us add this is a sandbox game : if a peaceful group of players finds itself getting raided constantly, they can always pay tribute to the raiding party or pay / swear fealthy to another group for protection.

Plus, I do not understand people that want this game to have simple PvP mechanics (battle / raiding mechanics aswell as actual combat mechanics).. there are already PLENTY of games out here that have that kind of combat, based on how much you grind it. Thousands of them. And there are also a few games that are basically LiF with better survival / construction / mining.. all peaceful / PvE actions, with kind of free PvP with mechanics that are all.. mathematical. Why won't those people just allow one game to advantage the PvP players, and try to bring the FUN part of the game in that direction ? Why must they always come and ruin it ? If you want a game with mindless PvP that even a 3 years old can understand, that allows you to do as much as LiF, and even more, peaceful wise, go play Wurm Online ! Hell, you can even go on a server cluster that doesn't allow PvP / raiding at all !

And don't bring up the bad argument "Those players have the money the devs are working for". It is simply not true. Yes, they represent a significant part of the playerbase, but MANY players like PvP (at LOT more) at some extent. When you look at games that give players the choice of being in a PvP or peaceful zone, there usually is at least the same amount of players in the PvP zone.

And it would be even more that way in LiF, because, believe me, once you built pretty much everything, you are bored. And PvP is going to prevent you from reaching that point, or even if you do, it will feel 1000x rewarding.


Maitri
 
Posts: 20
Joined: 12 Jun 2015, 10:24

Re: What's the Deal with PvP right now?

Post by Maitri » 12 Jun 2015, 21:35

Unfortunately my wonderful, well articulated post died because this forum is rather basic in it's options for multi-quotation but I will sum it up as such:

Twiztedmike wrote:Let's find his server and kill him until he quits


This is the kind of behavior we want to avoid and sadly, it seems, the kind of behavior most PvP-enthusiasts want to spread. Most people are afraid of this specific behavior. The behavior of 'kill everyone just because we can' and the 'fun born from ruining other's fun' as that feels like what most want from their PvP.

I think that a good number WOULD actually leave peasants alone if they paid a tribute of sorts. However I think an equal number if not a greater number would just slaughter them for two reasons:

They'd get the 'tribute' and them some, anyways.
Slaughtering them is asserting their power and many who prefer PvP as a mainstay to their games enjoy the relishing of power over another person.

If I believed that most would actually play the game as if it were a real medieval life, i.e. trying to gain the biggest advantage without ruining their 'stock' (i.e. the peasants producing said advantage) then I might be okay with it but my experience with many, many MMO games speak volumes about how this will not be the case.
Last edited by Maitri on 12 Jun 2015, 22:10, edited 1 time in total.


Hoshiqua
Alpha Tester
 
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Joined: 18 Jan 2014, 14:48

Re: What's the Deal with PvP right now?

Post by Hoshiqua » 12 Jun 2015, 21:50

24h JH server would be unlivable. It would basically be a claimless server. Sure, you would like it to happen when you can't get through some walls, but imagine starting out on such server.. EVERY day you got to restart almost EVERYTHING because people can just come and literally steal everything you own. Shorter judgment hours however allow you to know WHEN to connect to defend yourself. But I do agree that 1h is not enough. 3 hours would be much better I think. But YO isn't even a game made for that anyway, MMO will have much better mechanics, but you already know it.

But even then, I still think the game won't be enough based on actual player skill rather than character skill.. so sieging will be purely based on number. Maybe you'll be able to raid some parts of the cities, the outer parts, but people are simply going to store everything of value in the protected core.

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