Another sandbox mmo! So what makes Life is Feudal worth playing compared to other mmo's that attempted this genre?
From right off the bat, the game looks like a rendition of a 2000 RPG. Not that it is bad in a sense, but graphic wise it's a throw-back compared to newer, 2013 games. Another is the theme setting of the game. Attempts at sandbox element gaming have been made either through a star-trek like sci-fi, or a med-evil ye old english setting. Again, not that this is particularly a bad thing, but it's an attempt that i've seen often in this mmo genre(which is one of the reasons why i didn't bother much with these, except for games like skyrim). Why never beautiful fantasy setting, or a hybrid mix?
While the concept of the artwork is certainly inspiring, why is different from the graphic quality placed in the actual game? Unless what we're viewing right now is scaled-back beta render-shots(for the purpose of show-casing functonality), right now the build looks as if it's made for older PCS. Is there a high-rendition that will be made available to this game? Will this game support oculus rift, or is the build on Unreal Engine 3?
I'm assuming Life is Feudal is going to be a sandbox mmo. If so, how will updates be delivered to players? Will the updates be actually "content" that is meaningful delivered to the game, or will it go down the path so many main-stream games have done with cash-shopping and carrot-dangling? How will the world of Feudal be expanded?
Also about character/design/roles. Will we be able to make our own characters, using a built-in customization feature in the game, or will we be able to "import" our own meshes into the game? As for genders, will this game be specifically male orientated(gender-locked specific classes), or will it give the option of male, female, and non-human/humanoid type characters? Will we be seeing these differences both NPC and player-wise if so? Can characters become less-clothed, or will they always have a standard t-shirt and pants appeal?
Are there any pets in this game or plans to add them? If so, are they capturable? Can they breed? Can they be used as mount exclusives, or as combat companions? Do they eventually grow old, and die?
As for the sandbox elements, I love the idea of 100% tera-forming. This type of teraforming I have experienced in Second-Life where the ground can literally be manipulated. From a small hill, to flat grass-land surface. Along with that element its said we can build anywhere in the game? So does that mean we can build in the water, or in the air as islands?
What about the interaction elements? Does the environment change from time to time to reflect seasons? Does it change from light, to dark? Can players be hurt by fire, or drowned by water(if they can't swim or stay in water for too long)? Are there any puzzle-type elements when it comes to pre-rendered dungeons? (think of zelda here). Are there any instance zones? Does the AI of the monsters change based on the actions of the players? Do they team up with each-other at points, or are they more like bots spread across wide points on a terrian? Can monsters/enemies actually perform their own "seiges" on other towns? Do enemies/monsters actually get "smarter" and "learn" from their environment? Do NPC's remember what players do in town? Like in Skyrim, are they attackable?
It seems like this game ditches point and click for console-action fighting. How good is it? Are the animations smooth and rendering, or choppy and unusual? As far as 'real' damage is concerned, does that mean eventually armor will break off? If so, is this reflected on the player character? Or will the player character sustain injuries and or/possible sickness? Is this a hard-core MMO with possible perma-death, or is this a casual easy game that even angry-bird audiences can play?
How about the UI of the game. Is it customizable? Is the UI easy on the eyes (not a ton of buttons) or from a modern point understandable? Is the UI pleasant and engaging, or a task/boring? Will we be able to change the color setting of the UI or placement?
How about the environment of the game? At times, will there be famine and diseases in the world? How about earthquakes, fire-storms, wraith-of-the-gods, etc, corrupt government npcs/players? Will it be a game where bandits and crooks alike run amuck, or will it be a game that enforces order and divinity? Or will it be a mixed bag of both? Can characters be kidnapped? if they don't pay their land rent and put into slavery? Can they be held for ransom? Also, is there cannibalism? Can monsters/animals be sold/eaten for meat? What type of ideal 'rating' is Feudal going for, PG, PG-13, M, or 18+?
Are there succubus? And if so, can they be turned into pets or are they mythical beings summoned by the natives of the land? Will there be any mythological type creatures in the game? Will there be any nudity, or none?