40 hours of play feedback

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Danslagle
 
Posts: 3
Joined: 29 Dec 2014, 23:59

40 hours of play feedback

Post by Danslagle » 02 Jan 2015, 16:11

Game is a good start and I see tons of potential but here are my gripes in order of importance (to me)

Grouping and guilds. You have to be able to share access to things easier a guild member asking you to open the gate every 2 minutes or building a big house that one person can claim, etc... I am sure everyone is asking for this

If you are grouped with people maybe an icon over their head letting me know they are in my group?

Right click needs a larger ability area. Everyone walking around looking straight down clicking at the ground not only looks dumb it is agitating.

Default actions need to stay locked to the default.

Better target names (NAMES FIRST) and fonts on targets. Since all the character look identical it would be nice to see friend/foe with a bit more ease.

Better tool tips without having to go to the web or wiki. Maybe an info button so if you want to make say "Linen rope" there is a tree of things that show you all the steps you need to generate that item.

Teraforming elevation grid should be a toggle that you can just leave on because digging is so much fun who wants to pause? :twisted:

Day and night light availability need to be balanced better. Me just maxing out the brightness at night seems silly.

Some type of "kill report" with who killed you with what damage and what loot you dropped.

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Azzerhoden
Alpha Tester
 
Posts: 1621
Joined: 08 May 2014, 17:44

Re: 40 hours of play feedback

Post by Azzerhoden » 02 Jan 2015, 18:11

Danslagle wrote:Game is a good start and I see tons of potential but here are my gripes in order of importance (to me)

Grouping and guilds. You have to be able to share access to things easier a guild member asking you to open the gate every 2 minutes or building a big house that one person can claim, etc... I am sure everyone is asking for this
May be in next update

If you are grouped with people maybe an icon over their head letting me know they are in my group?
Group member names are in blue when you put the center of the screen over them.

Right click needs a larger ability area. Everyone walking around looking straight down clicking at the ground not only looks dumb it is agitating.
Rather unimportant if you ask me.

Default actions need to stay locked to the default.
File specific details of issue at https://lifeisfeudal.com/mantis/my_view_page.php

Better target names (NAMES FIRST) and fonts on targets. Since all the character look identical it would be nice to see friend/foe with a bit more ease.
This is alpha, once further development takes place more customization options will be possible.

Better tool tips without having to go to the web or wiki. Maybe an info button so if you want to make say "Linen rope" there is a tree of things that show you all the steps you need to generate that item.
While a nice feature - I'd rather have other features added or fixed before getting into this type of area.

Teraforming elevation grid should be a toggle that you can just leave on because digging is so much fun who wants to pause? :twisted:
I would guess that this is more work than then benefit. Again though, would rather see other features first.

Day and night light availability need to be balanced better. Me just maxing out the brightness at night seems silly.
Getting torches to work would be very helpful. As mentioned before - enter this at https://lifeisfeudal.com/mantis/my_view_page.php

Some type of "kill report" with who killed you with what damage and what loot you dropped.
- https://lifeisfeudal.com/mantis/my_view_page.php
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Danslagle
 
Posts: 3
Joined: 29 Dec 2014, 23:59

Re: 40 hours of play feedback

Post by Danslagle » 02 Jan 2015, 22:01

I would guess that this is more work than then benefit. Again though, would rather see other features first.


How is it more work?!? it is already "in game" just need a toggle button


Danslagle
 
Posts: 3
Joined: 29 Dec 2014, 23:59

Re: 40 hours of play feedback

Post by Danslagle » 02 Jan 2015, 22:17

Also the clipping glitches. A group just scaled our walls with floating logs http://steamcommunity.com/sharedfiles/filedetails/?id=367858467then used clipping to take any and everything out of our warehouse All the stuff they could not take is still stuck in the walls.
http://steamcommunity.com/sharedfiles/filedetails/?id=367858400

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