Custodian wrote:You may use
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$BasilMod::cmVersionCompatible = "any";
This would result in basilmod being loaded with any server version.
Fine Thanks!
Custodian wrote:You may use
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$BasilMod::cmVersionCompatible = "any";
This would result in basilmod being loaded with any server version.
Thiokol wrote:I have installed your basil mod onto my pingperfect hosted server and just want to confirm that i have installed the mods files to the correct spot.
MobY wrote:How to get this to work?
MobY wrote:I have downloadet and made a folder BasilMod folder and plased the basilmodloader in there.
exec("BasilMod/pack/pack.cs");
Custodian wrote:MobY wrote:How to get this to work?
First of all, carefully read the first post: description and installation details.MobY wrote:I have downloadet and made a folder BasilMod folder and plased the basilmodloader in there.
You did it all wrong.
If you are installing on a client, you should place basilmodloader.zip into the game folder, by the yo_cm_client.exe.
If you are installing on a server, you should create basilmod/pack folder, place mod files in there (server files differs from client files, and does not include basilmodloader.zip file), and addline to the very end of your servers' main.cs file.
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exec("BasilMod/pack/pack.cs");
CarterP wrote:Can this mod only be used with a dedicated server, or can I run it on the single player servers started in-game?
Jsmith73731 wrote:Hey custodian, I'm on a server that uses basilmod and im trying to troubleshoot some issues im having, I get this issue in game where some recipes are going to prepatch, in example nails used to require bars, now they use lumps. when basilmod gets a new content update and it makes me restart, I lose the recipe for lump and it goes straight back to bars, and on sewing with a weavers toolkit I lose the ability to make the yule hats n clothes. Do i have an outdated version installed or something?
commandtoserver('UpdateArkRecipes');
note: those are single quotes
BasilMod::pack_content("data/recipe.xml");
BasilMod::pack_content("data/recipe_requirement.xml");
Jsmith73731 wrote:I lose the recipe for lump and it goes straight back to bars, and on sewing with a weavers toolkit I lose the ability to make the yule hats n clothes.
Dragodor wrote:What is the latest version and the latest link to download?
Is there an installation guide?
phoenix_ravensky wrote:Any suggestions?
phoenix_ravensky wrote:but here goes anyway
Tobasium wrote:Is there is a fix to use basilmod on lif64bit?
Custodian wrote:Basilmods are not yet compatible with lif64. Updated versions will be released soon.
SkaullAldarick wrote:We have news of the 64 bit for BasilMod ?
Custodian wrote:SkaullAldarick wrote:We have news of the 64 bit for BasilMod ?
Will be released within a day or two.
Iomega0318 wrote:It's been four days O.o
Custodian wrote:Iomega0318 wrote:It's been four days O.o
Working on it a few things left, i'd say 99.9% ready.
Custodian wrote:BasilMod::Pack has been updated to v8 and now compatible with LiF 64bit.
Important notice:
Players should update(re-download) basilmodloader.zip and delete basilmod folder to remove outdated files.