Blueprint system....

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Klown-killer-r-us
 
Posts: 1
Joined: 30 Nov 2017, 09:43

Blueprint system....

Post by Klown-killer-r-us » 17 Jan 2018, 08:32

So, lets say you're a player and you spend a few hours.. a few days, maybe even weeks depending on the situation.. to gather resources to get your level up to 90.. Great now you have spent all this time to get 90! congrats, now you need to get blueprints to get the best gear, the best food.. - you finally find someone to trade and now you go and make your good armor, and make your good food... BUT WAIT, after using it you lose the blueprint because that's the way it was coded...

So now you've spent all this time to find out all your grinding and hard work needs to happen all over again, to get these blueprints to trade other regions.. How frustrating it must be to be on the receiving end of this. There must be a better way to figure this system out, you "learn" the blueprint, to craft it... to then "forget" it? it doesn't make sense.

How can we put our brains together to make this system more reasonable for the amount of grind and the trade needed to get these items?


CharlesBellor
 
Posts: 3
Joined: 03 Jun 2016, 08:51

Re: Blueprint system....

Post by CharlesBellor » 17 Jan 2018, 14:17

I agree, this is ridiculous, either make blueprint drop more frequently or make that you gradually remember how to make it without the blue prints.

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