Custom Map / Map Editor

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 21 Feb 2017, 02:05

In most LiF servers the ore starts on the surface. It just seems to be buried a little deeper here.


Yeah it's how the mapgenerator is written. Ore "bubbles" are spawned under the rock, except for one cell. Basically, the generator picks random rock tiles, makes them become ore and spawns an ore bubble in the direction of the highest elevated neighbor tile - but always a few altitude units below the rock. If it's an issue it can be changed. Is it?

Not sure what animal count is, but as we add people it appears to be fairly slim pickings for hunters.


It's 100 on both servers, but on the big map even 100 could be pretty low cause of the huge landmass. Anyway, it's the maximum you can configure as far as I know.

There are many spots that have rock in them that could be soil just for making it easier to build in some places.


Not really sure what you mean here, unless you're talking about the highest elevated regions of the map (close to snowline and above). In the lower lying areas, rock is spawned only when a neighbor tile is >2m higher or lower, which would prevent any terraforming if the tile was soil.

Right now there are 2 points that have granite that cant be dug.
Have any screenshots you can share? Or position so I can take a look?

Thanks for feedback so far!
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools


croprince
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Re: Custom Map / Map Editor

Post by croprince » 21 Feb 2017, 09:50

Nyuton wrote:
In most LiF servers the ore starts on the surface. It just seems to be buried a little deeper here.


Yeah it's how the mapgenerator is written. Ore "bubbles" are spawned under the rock, except for one cell. Basically, the generator picks random rock tiles, makes them become ore and spawns an ore bubble in the direction of the highest elevated neighbor tile - but always a few altitude units below the rock. If it's an issue it can be changed. Is it?

Right now there are 2 points that have granite that cant be dug.
Have any screenshots you can share? Or position so I can take a look?

Yes please, otherwise prospecting and probing skills dont have sense. Make more that "once cell" entrance to ore deposits. Hard to track, best we could get is 4 titles radius, still hard to dig couse it can be 4 under me, 4 higer of me height and all directions. Kinda cant reach the point to test main issue is there is enought ores what you guys wanted.

I know several, will leave a example of just one. And other explanation we we say that is couse i know on one spot where before wipe was silver, now is granit, thats completly fine till they are reachable somehow.
https://snag.gy/T38YDO.jpg


Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 21 Feb 2017, 13:41

Kezica9 wrote:I know several, will leave a example of just one. And other explanation we we say that is couse i know on one spot where before wipe was silver, now is granit, thats completly fine till they are reachable somehow.
https://snag.gy/T38YDO.jpg


I can also show u several Screenshots out of the "normal" YO Map, there is also some Granite not really accessible. :Search:
Image
Image

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 04 Mar 2017, 06:46

Status update :)

http://nyuton.net/lifyo-custom-maps-status-update/

If anyone else having a spare server (or wanting to wipe an existing server for a custom map) is interested in joining the closed beta week(s), feel free to drop me or Teleon a message.
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 12 Mar 2017, 01:10

Closed beta started today
http://nyuton.net/terratool-closed-beta-started/

First few map deployments were successfully done by a few server owners already without any help. So it appears that it's working as intended and installation can be performed with ease.

Image
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools


Alakar
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Re: Custom Map / Map Editor

Post by Alakar » 12 Mar 2017, 06:10

Nyuton wrote:Closed beta started today
http://nyuton.net/terratool-closed-beta-started/

First few map deployments were successfully done by a few server owners already without any help. So it appears that it's working as intended and installation can be performed with ease.

Image


Just can take many hours (~7) if latency is ~125ms between Database and Germany :cry: :D

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Saar
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Re: Custom Map / Map Editor

Post by Saar » 12 Mar 2017, 09:49

Traduction française et suivi disponible sur von Culm

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 12 Mar 2017, 15:21

Alakar wrote:
Nyuton wrote:Just can take many hours (~7) if latency is ~125ms between Database and Germany :cry: :D


Yup, high database latency results in long process time. While EU servers average at about 50 min for one map, American servers are at 6-7 hours. Don't wanna know about Asian or Oceanic. 12+ hours is likely. Well, it won't be like that forever. SQL file creation is coming...
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 19 Mar 2017, 00:33

Good news!
  • Closed beta ended. TerraTool is now open to everyone.
  • One new map has been added.
  • New minimap fix method. Easier and better now. Could even benefit original map servers.

All details: http://nyuton.net/terratool-end-of-closed-beta/
TerraTool: https://terratool.nyuton.net/

Looking forward to seeing lots of new servers with custom maps in near future :)
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools


MasterChief
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Re: Custom Map / Map Editor

Post by MasterChief » 19 Mar 2017, 18:44

Danke, super Arbeit von Euch, läuft echt super :D

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Avaloz
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Re: Custom Map / Map Editor

Post by Avaloz » 19 Mar 2017, 22:17

Hello!

I have a question about add map. I think I'm doing all right but it still doesn't work.

What I did "all right"
Spoiler


My error:
Spoiler


I tried have serwer turned off and on. I don't have any problem with having standard map.

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 20 Mar 2017, 06:46

Ever bothered to take a look at troubleshooting page?

Server Manager Troubleshooting

I can't add my server to Server Manager because TerraTool can't connect to my database. Why?
Make sure your database and your servers firewall allow remote connections. Try connecting from your home computer using an SQL client program to verify (such as HeidiSQL).


127.0.0.1 isn't a public IP address. This is a special address that always points back to the computer that is initiating the connection. So you're trying to make TerraTool server connect to itself.

If you have no clue what I'm talking about, don't add your server to Dashboard. Just go to Mapgenerator and use SQL file distribution method... it'll give you an SQL file that you can import to your database using HeidiSQL ;)
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools


Traciexxx
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Re: Custom Map / Map Editor

Post by Traciexxx » 25 Mar 2017, 22:46

I am very interested in loading a few maps onto my server but the Terratool is not letting me download the files direct so i can manual add it onto my server as having issues with the 'add server'

If you can get in touch please

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 26 Mar 2017, 04:23

Got a big feature update yesterday.

Full details: http://nyuton.net/terratool-1-1-0-updat ... -features/


Summary:
Code: Select all
1.1.0       2017-03-25
--------------------------
* Visual overhaul for page header and navigation.
* New experiemental feature:
   - Original Map Patches category was added to Map Generator.
   - Currently, early access available for Supporter/VIP accounts only. (Testing!)
* New feature:
   - Random weather.xml generator is available at new category 'Tools & Scripts'
* Added: Server Manager will show map name in server list if database is connected.
   - Note: This works with maps that have been created with TerraTool 1.0.1 or later.
* Added: Amount of clay pits and max. altitude can now be customized in map deployment options.
* Added: Tooltips with explainations for some map customization options.
* Fixed a bug where SQL file distribution method was disabled when it shouldn't be.


nisland1_s.jpg
Nyu Island
nisland1_s.jpg (44.29 KiB) Viewed 27263 times

custom3.jpg
Max. Altitude Option
custom3.jpg (105.08 KiB) Viewed 27263 times

cm_weather.jpg
Random Weather
cm_weather.jpg (25.34 KiB) Viewed 27263 times
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools


Konrad-II
 
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Re: Custom Map / Map Editor

Post by Konrad-II » 06 Apr 2017, 10:39

Great work
Finally a different map to see I find great :friends: :beer:

I use the Grand Canaria map on my server :good:

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Karabas
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Re: Custom Map / Map Editor

Post by Karabas » 19 Apr 2017, 08:11

fix plzzz the new maps from Nyuton - make the water areas to have a bottom...so we will be able to make bridges and so on. now we cant pour substances into water (or even nearby) in most of cost areas - an error =(
Gray tag. Gray axe.Image
Image


Nothing_Personal
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Re: Custom Map / Map Editor

Post by Nothing_Personal » 20 Apr 2017, 19:55

I've already imported the custom map, works great and thank you for the tool! It's a breath of fresh air to play on a new map.

Is it possible to load the terrain from one server on the MMO and import it to this tool for test purposes?

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 22 Apr 2017, 10:31

Karabas wrote:fix plzzz the new maps from Nyuton - make the water areas to have a bottom...so we will be able to make bridges and so on. now we cant pour substances into water (or even nearby) in most of cost areas - an error =(


I honestly don't understand what you're trying to say. Can you explain this in a bit more detail?

Is it possible to load the terrain from one server on the MMO and import it to this tool for test purposes?


Nope. Unless you can make the devs release the heightmaps of the MMO, but I'm sure that's not going to happen. But even then you would have a different resource distribution (ore, minerals, clay).
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 22 Apr 2017, 11:43

Next update is here!

http://nyuton.net/terratool-1-3-0-is-here/

Code: Select all
1.3.0       2017-04-22
--------------------------
* New Feature: Added ability to upload own maps to TerraTool and distribute them to servers.
* New Feature: Added ability to share uploaded maps with the community.
* Map Generator: Added new modification for the original map: The Umbrella
* Map Generator: Seperated this page in 4 categories:
   - TerraTool Official Maps
   - User Created Maps
   - My Uploaded Maps
   - Original Map Patches
* Map Generator: Max. altitude range for custom maps extended 25 meters in each direction (now 125.0 - 375.0)
* Map Generator: Minimum altitude for original map patches increased from 30.0 to 50.0 meters.
* Map Generator: Made forest soil algorithm selectable for original map modifications too.
* Statistics: Added 2nd pie chart to display trending maps (data of last 7 days). Added 'user map' slices to both charts.
* Dashboard: In job list, 'Time added' will show local user time instead of server time.
* Downloads: Added note about minimap uninstallation. Minor text/instructions edits.
* General: Increased max. daily jobs for Free User with trusted Steam status to 5 and for Supporters to 20.
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools


MasterChief
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Re: Custom Map / Map Editor

Post by MasterChief » 22 Apr 2017, 12:44

awesome, many thanks,
this tool inspired a lot of servers to comeback in the last months


Nothing_Personal
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Re: Custom Map / Map Editor

Post by Nothing_Personal » 22 Apr 2017, 13:59

Nyuton wrote:Next update is here!

http://nyuton.net/terratool-1-3-0-is-here/

Code: Select all
1.3.0       2017-04-22
--------------------------
* New Feature: Added ability to upload own maps to TerraTool and distribute them to servers.
* New Feature: Added ability to share uploaded maps with the community.
* Map Generator: Added new modification for the original map: The Umbrella
* Map Generator: Seperated this page in 4 categories:
   - TerraTool Official Maps
   - User Created Maps
   - My Uploaded Maps
   - Original Map Patches
* Map Generator: Max. altitude range for custom maps extended 25 meters in each direction (now 125.0 - 375.0)
* Map Generator: Minimum altitude for original map patches increased from 30.0 to 50.0 meters.
* Map Generator: Made forest soil algorithm selectable for original map modifications too.
* Statistics: Added 2nd pie chart to display trending maps (data of last 7 days). Added 'user map' slices to both charts.
* Dashboard: In job list, 'Time added' will show local user time instead of server time.
* Downloads: Added note about minimap uninstallation. Minor text/instructions edits.
* General: Increased max. daily jobs for Free User with trusted Steam status to 5 and for Supporters to 20.



Thank you!


Larainan
 
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Re: Custom Map / Map Editor

Post by Larainan » 23 Apr 2017, 10:23

Love the maps. Is anyone else having trouble with tracking and animals that are spawning inside the world? When I track an animal sometimes I see tracks ither times the tracks show up up my characters back instead of on the ground. https://steamuserimages-a.akamaihd.net/ ... 226C4EB3C/

I have a grouse track on my head.

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Sebastian002
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Re: Custom Map / Map Editor

Post by Sebastian002 » 23 Apr 2017, 12:27

if i want the maps with the exra islands on a basic map will it overwrite the current terraforming or add the new island on the bottem ?

or is it only possible on a new server installation with this map addon ?

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 23 Apr 2017, 13:09

Sebastian002 wrote:if i want the maps with the exra islands on a basic map will it overwrite the current terraforming or add the new island on the bottem ?

or is it only possible on a new server installation with this map addon ?


It's meant to add new terrain to existing servers. Nothing will be overwritten. You could apply them on a 2 yr old server and it would change nothing on the main island.


Is anyone else having trouble with tracking and animals that are spawning inside the world? When I track an animal sometimes I see tracks ither times the tracks show up up my characters back instead of on the ground. https://steamuserimages-a.akamaihd.net/ ... 226C4EB3C/


We've seen this happen occasionally, yes. The animal tracks are drawn 'onto' the NavMesh and for some reason, the NavMesh on custom maps is imprecise when compared to the original one. But it has never been a game breaking issue unless there was no new NavMesh file created after map installation. In that case you should do what the Troubleshooting Page recommends for animal related problems.

For the most part, you will sometimes see gaps in the animals tracks and when you walk into their line, it will draw the track (which is actually floating in the air) on your character model.
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools


Metal
 
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Re: Custom Map / Map Editor

Post by Metal » 30 Apr 2017, 10:16

Atm it seems grid node and number of players is hardcoded in engine or in sql.

With finding out the grid node, we coud add/expand a lot more maps on one server.

I'm sure some skilled data miner could find out this for us.

Know... don't even start with "it's imposoble" it's not logical. Nothing is imposoble btw.


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Re: Custom Map / Map Editor

Post by Valvegas1 » 22 Jun 2017, 02:50

I'm trying to make a new map to share with everyone and i'm running into an issue. it only makes cliffs at the edges and no beaches. I have tried tweaking the greyscale image to blend from dark to light more and it still only makes cliffs...even changing the max height value doesn't help...is there a special way to go about this? what can i do to remedy it?

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 22 Jun 2017, 13:53

If it places stone instead of sand at the edges, you're going from black to gray too fast, so the terrain would be very steep.

Note that one pixel equals one tile, black is -10m and the lightest pixel on the heightmap is your configured max altitude.
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Valvegas1
 
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Re: Custom Map / Map Editor

Post by Valvegas1 » 22 Jun 2017, 19:32

Nyuton wrote:If it places stone instead of sand at the edges, you're going from black to gray too fast, so the terrain would be very steep.

Note that one pixel equals one tile, black is -10m and the lightest pixel on the heightmap is your configured max altitude.

I kinda figured that it was going dark to light too quick so I adjusted it to go from RGB 0,0,0 -> 1,1,1 -> 2,2,2 and so on every few pixels and it is still making it have cliffs at the edges...I've tried various heights and no change...I should note I'm using paint.net with the greyscale plugins to edit it and it won't let me save in 16bit only 8bit, 24bit and 32bit or an auto detect option...Could that be the issue?

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 22 Jun 2017, 21:21

If you're able to draw RGB colors to the image, it is in the wrong format. Grayscale PNG images don't allow for colors, as their palette is entirely made of gray tones.

I think I read somewhere Paint.NET does not support more than 8 bit per channel, so you'd never be able to make smooth maps with it, unfortunately. I can only recommend to go with either Photoshop (not free) or the latest GIMP 2.9 beta (free), where they just implemented 16 bit support.
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Re: Custom Map / Map Editor

Post by Valvegas1 » 23 Jun 2017, 13:48

ok...Makes sense...I'll look into getting gimp or photoshop then...funny thing is I tried using paint.net and the greyscale plugins with another map an it uploaded just fine and had smooth transitions with beaches and all...It's seem to be just this one specific image is giving me fits...also with this plugin adjusting the RGB only changes the shades of grey on the image it doesnt actually add color...nonetheless i will likely be purchasing photoshop for other projects anyway

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