Development News #137 — Easy Commerce, Easy Go

What are we currently working on.
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Arrakis
 
Posts: 5319
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Development News #137 — Easy Commerce, Easy Go

Post by Arrakis » 04 Jan 2019, 17:02

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Hey, Feudalists!

We want to kick our first dev blog of 2019 off with a message to you all!

Thank you for offering suggestions, ideas and general feedback for us to use to progress and develop and, together, create and enhance the Life is Feudal universe. Thank you for sharing what you get up to in-game - we always love seeing screenshots, videos, and art so do keep ‘em coming! - and most of all, thank you for standing by us and supporting us continuously.

We are more than excited to see what the new year has to offer, and to share our plans and continue to progress!


As promised, we are going to tell you more about Reworked Trade, which is incoming with the 0.2.0 update!
We have put together a list of what is changing and being tweaked within the trade system, and we are happy to say that many of your suggestions and feedback are going to be implemented, so expect multiple new and exciting changes. With this in mind, we’re going to focus on the primary alterations to this new system for now:

The highly-requested Buy Orders, Goods Delivery, Partial Purchase and Buyouts plus a Redesigned UI.

You can find information for this on our 0.2.0 landing page. Let us know your thoughts - as always, your feedback is more than welcome!

Don’t forget to stay tuned next week as we’re going to divulge even more on the LiF:MMO 0.2.0 features that are coming this winter.

Happy New Year!

— The Team


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Nefezer
 
Posts: 23
Joined: 09 Feb 2018, 17:17

Re: Development News #137 — Easy Commerce, Easy Go

Post by Nefezer » 09 Jan 2019, 16:19

You still have not returned my tools that you have stolen so blatantly > https://lifeisfeudal.com/forum/post162906/#p162906

Give me back my azimuth watch.

Give me back my color configuration of the quantity according to the quality and if it is a regional item. I hate your fixed scale, I want to configure it to my liking as before.

Give me back my automatic splitter of stacks of items according to a stipulated amount.

Give me back the power to drop half the land (15 instead of 30 for example depending on the type). The terraforming has again become disgusting.

Give me back my fun in this game. Take out the new buttons from the inventory area, it will not let me select the items that are hidden behind them after ordering them.

Go in peace.


PS: The tools to which I refer I got them from here > https://lifeisfeudal.com/forum/post148999/#p148999
In a game in BETA version we have to cope with the stressed development team with black humor :twisted:

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