- Nerf/Remove bleed.
This is by far the most damaging mechanic currently in the game and invalidates almost all combat skills.- Bleed makes Blunt obsolete
Currently there is no reason to use blunt weapons, because everyone passes out from one bleed. - Bleed makes Armor obsolete
There is also no reason to use armor, because the bleed status effect may be applied to any unlucky hit. Wearing armor makes you more likely to be hit, so it is bad to wear. - Bleed adds RNG to combat
It is my opinion that combat should be skill based and not luck based, and I hope I am not alone in this belief. Having fights be determined by who gets bleed status first is not compelling.
Torso 30% sHP, arm/leg/feet/hand 20% sHP, head 40% sHP. Each wound would cause that amount of sHP if the wound is not mended during the bleed effect. Notice the total %'s are above 100%. This would prevent bleeding out from one wound, but may still be possible from multiple wounds. - Bleed makes Blunt obsolete
- Fix Crossbow instant reloading, and overpowered damage.
It seems necessary to store a state of the weapon (empty,
loaded).
Crossbows currently kill anyone in two hits, and cause bleed out almost every hit (see above).
Combined with Move out, combat primarily consists of running around at warp speed and taking instantly reloaded pot shots until someone gets lucky, because this is the most damaging weapon in the game. This is not fun or competitive. - Nerf/Remove Move Out ability
This gives a huge advantage to people grouped together over those unprepared and ungrouped.
The amount of the buff is absurd, and causes you to move as fast as the "flee" ability with no downside. Instead of 50% movement buff, it would be more reasonable to be a 5-10% buff with increased damage taken if hit under the effect so there is a negative for using it. - Reduce the distance of pounce.
Currently this is being used to jump over wall defenses in multiple ways. Palisades can be pounced over with no effort. Stone walls can be pounced over by standing on your friend's head. It makes it too easy to circumvent people's defenses. This could be changed by making it only add a horizontal component to your velocity, and not vertical, or lowering the initial velocity of pounce. Maefgar has implemented a temporary fix on his server, I believe. - Make /stuck have same functionality as "Recall" spell
Currently, you can jump over any wall by issuing a /stuck command, then walking over the wall. I realize this is an alpha game, but we the patrons would appreciate if there weren't effortless mechanics built into the game which circumvented all fortifications. By making stuck recall you to a random location, or your house, you could not use this to jump over walls anymore.
These simple changes would greatly improve combat mechanics and playability of the game in it's current state, and we the players would appreciate simple changes so that play is more fun!