Horses, so far

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Degrath
 
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Re: Horses, so far

Post by Degrath » 09 Jun 2015, 18:48

Arzi wrote:Hi guys, i tryed shooting with a bow and it is not working for me. You can shoot, even hear the arrow, but it dont do any damage on the targets.

Anybody know something about it?


something about the combat animations while mounted are not correct. you can only fire in the direction the weapon is pointed. I have done some testing in 3rd person with bows and crossbows and the animations are not right yet. Aiming is impossible without the correct animations and weapon positions. I have only been able to hit a target once or twice.
Guess we will just have to wait for them to finish in a later patch


Degrath
 
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Re: Horses, so far

Post by Degrath » 09 Jun 2015, 18:55

WarriorWench wrote:Unfortunately we are not able to tame the one horse found on our server, as it spawns in the water. Any ideas on how this can be rectified.



If you have GM permissions or can get a server GM to help you then have a GM spawn horses. They can not just create the Horse item, they need to force spawn or the horses will not breed if they are created.

the command is
/Animal WildHorseData = random QL male or female horse spawns at the GM location and can be tamed.

/Animal WildHorseData "xxx" = no quotes enter a number 1-100 and a random male or female with "xxx" QL will spawn.

These GM spawned horse will breed just fine in a stables just if you tamed them from the wild

/Add "Horse 1" 1 100 = (pretty sure its the command) would create a horse deed of 100 QL in your inventory but they will not reproduce in stables.


Degrath
 
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Re: Horses, so far

Post by Degrath » 09 Jun 2015, 18:59

Sir_Ziggy wrote:I have a very big problem with my horses not breeding in small stables for a second real life day


Are the Horses you have in the stable Spawned and tamed or GM deed created?

An animal deed created by a GM will not breed when placed in a stable however an animal spawned by a GM and tamed normally will. Read back a few posts for the commands.

I have used the commands to force spawn horses and they breed just fine on my server after I tame them.

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Stormsblade
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Re: Horses, so far

Post by Stormsblade » 09 Jun 2015, 20:50

Are horses intended to be used as mounted archers?
The combat descriptions would have one believe they should be used with only 1h or lance.

The roadmap says it will work with "All bladed, blunt, and some piercing weapons." If its "all", then that would include 2h, yes?

But no ranged.


Degrath
 
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Re: Horses, so far

Post by Degrath » 09 Jun 2015, 22:11

Stormsblade wrote:Are horses intended to be used as mounted archers?
The combat descriptions would have one believe they should be used with only 1h or lance.

The roadmap says it will work with "All bladed, blunt, and some piercing weapons." If its "all", then that would include 2h, yes?

But no ranged.



I can not say what is or was planned for mounted combat. I have only tested bows just to see what I could and could not do from horse back so far.

Realistically I do not see two handed weapons being used while mounted, the exception would be the Bastard because of its one /two handed grip. Bows and Crossbows should be limited to the lightest versions due to size or difficulty of being reloaded.

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HouseHarkonnen
 
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Re: Horses, so far

Post by HouseHarkonnen » 10 Jun 2015, 00:43

Anyone have any news? they are eating apples they are eating cabbage but no babies.. its been days now.
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Khan-
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Re: Horses, so far

Post by Khan- » 10 Jun 2015, 12:18

we have a lot of babies... we've got 4 males for 2 females and now it's a real industry...

somebody asked you if your horses were GM creation or you catched them savage ?





i must put a new bug to the list !

- when you hit war horse handling 100, the speed for opening the training field last for almost 2 minutes... against 6 secondes before 100... my admin told me he didn't changed anything... then seems to be a bug from dev's... i had to downgrad (now 99,98 warhose handling) to keep the 6 sec opening
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Arzi
 
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Re: Horses, so far

Post by Arzi » 10 Jun 2015, 14:29

But no ranged.


Mongol Empire was way bigger than Medieval Europe, at the same historical period. The main power of Mongol Empire was the monted archer, they used composite bows.

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Meanwhile, at Japan the monted samurai used to shot longbows.

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So, why not? Are you afraid of archers?


Bushalls
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Re: Horses, so far

Post by Bushalls » 10 Jun 2015, 19:52

Problem solved!!!!!!! No more seahorse

The horse now spawns out of the water on the clay strip every restart.

Recomend GM dose this due to it takeing 100000 clay to get it out far unuf.


Siegbert
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Re: Horses, so far

Post by Siegbert » 10 Jun 2015, 20:16

Arzi wrote:So, why not? Are you afraid of archers?


Because they're OP and ruin the fun for everybody else. ^^

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Stormsblade
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Re: Horses, so far

Post by Stormsblade » 11 Jun 2015, 00:27

Siegbert wrote:
Arzi wrote:So, why not? Are you afraid of archers?


Because they're OP and ruin the fun for everybody else. ^^


^
+1

Also, historically, the advent of the cross-bow rendered horse archery obsolete, because on a large scale mass foot archers would decimate mounted archers.

Why?

Smaller target, longer range, more damaging shit, able to mass fire from ranks easier.

Not to mention you lose the expense of maintaining the horse.

But this wouldn't be accurately represented in LiF because we cant have thousands of people in battle with each-other.

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HouseHarkonnen
 
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Re: Horses, so far

Post by HouseHarkonnen » 11 Jun 2015, 05:39

None of the horses we have in the breeding have been GM spawned they have all been tamed. Some of them have been ridden, does this matter? After a few days now and almost 30 year old horses still no babies wtfrillz? Does a server have a max number of animals allowed to breed?
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Arzi
 
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Re: Horses, so far

Post by Arzi » 11 Jun 2015, 12:03

Also, historically, the advent of the cross-bow rendered horse archery obsolete, because on a large scale mass foot archers would decimate mounted archers.


I am not questioning it, and i think you should play as a foot x-bowman while im playing as a mounted archer.

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Khan-
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Re: Horses, so far

Post by Khan- » 11 Jun 2015, 14:15

None of the horses we have in the breeding have been GM spawned they have all been tamed. Some of them have been ridden, does this matter? After a few days now and almost 30 year old horses still no babies wtfrillz? Does a server have a max number of animals allowed to breed?


My mates told me they cannot put back in stable horses that became "warhose"... and... you can ride only warhose no ?

if you train them becoming horses for fight/ride etc... you can no longer put them in the stable, but they only can reproduce in stables...
i'm the horse trainer, 3 of my mates are the farmers (we play on 600 skillcap server), i took the decision to FORBID training with first horses, only new born horses... we have almost 3 new born per day...

so... if they are right, yes, you cannot have babies with your horses... you have to catch new horses...
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HouseHarkonnen
 
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Re: Horses, so far

Post by HouseHarkonnen » 11 Jun 2015, 15:03

1. Warhorses cannot breed.
2. I have tamed almost 20 horses and with at least 7 pair in the breeding pens none have produced.
3. You can ride any horse immediately after taming without training.
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Degrath
 
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Re: Horses, so far

Post by Degrath » 11 Jun 2015, 19:21

HouseHarkonnen wrote:1. Warhorses cannot breed.
2. I have tamed almost 20 horses and with at least 7 pair in the breeding pens none have produced.
3. You can ride any horse immediately after taming without training.


I feed my horses 100ql wheat or apples and I have ridden most of them and placed back into the stables and they are still breeding.

What are your skill levels?

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HouseHarkonnen
 
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Re: Horses, so far

Post by HouseHarkonnen » 11 Jun 2015, 19:45

The person breeding them is 100 in all farming tree skills
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Ranum
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Re: Horses, so far

Post by Ranum » 12 Jun 2015, 15:58

We have same issue got stalion and horse in breeding pens in small stables they are currently around 25 age we feed them with apples cabbages and carrots q 100 and only those who got 100 animal lore manage with them but still no babies ... we use them to ride ( you can trully ride the tamed horses)


Bushalls
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Re: Horses, so far

Post by Bushalls » 13 Jun 2015, 03:22

Alright last update has brought in a glitch with our training yards

every time we try and train the intire game crashes

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Stormsblade
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Re: Horses, so far

Post by Stormsblade » 13 Jun 2015, 08:54

Arzi wrote:
Also, historically, the advent of the cross-bow rendered horse archery obsolete, because on a large scale mass foot archers would decimate mounted archers.


I am not questioning it, and i think you should play as a foot x-bowman while im playing as a mounted archer.


If you are going to quote me, don't do it without full context.

Horse archers are OP when you have smaller groups engaged, their weakness is when there are thousands of troops on the field. The horses are a liability then, not an advantage, as you can only use a smaller bow to fire from horseback and you take up more space.

In small fights between 50 guys, they are obviously op as fuck, and moreso when the heavy armor that would traditionally deflect composite shortbow arrows can not do so for the sake of game balance.


Hoshiqua
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Re: Horses, so far

Post by Hoshiqua » 13 Jun 2015, 12:18

Well, why not make them deflect arrows like in real life, but make them very VERY hard or / and costly to do ? Like take a long time, so they are VERY valuable ? I mean, if we make it realistic, only the full plate would be the one that would deflect most of the arrows, the other ones, I'm not sure, so there would still be a way to progress through the skill tree.

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Stormsblade
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Re: Horses, so far

Post by Stormsblade » 14 Jun 2015, 16:34

My guess is because Rock/Paper/Scissors style combat is no fun!
Although it would be "realistic" having certain armors and/or playstyles (horse archery) that are impenetrable to certain weapons, it wouldn't be any fun for players who have no chance of fighting back.


Soec
 
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Re: Horses, so far

Post by Soec » 18 Jun 2015, 10:35

Even after the latest patch I can randomly access to the training field so I place a horse with apples, click train, and right after that the game crashes. The good thing is that the horse has started its training.

So after waiting some time and rejoin the game I can use the 'create warhorse' option to get the horse trained. That's ok, the problem is that I couldn't figure out why sometimes the game crashes when accesing the training field and some others when I click 'start training' in the inventory menu.

Anyway, the real question is... has someone been able to train something better that a simple warhorse? I couldn't train any other kind of warhorse... any suggestion?


Sirspliffington
 
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Re: Horses, so far

Post by Sirspliffington » 20 Jun 2015, 05:08

Soec wrote:
Anyway, the real question is... has someone been able to train something better that a simple warhorse? I couldn't train any other kind of warhorse... any suggestion?


Just trained a Spirited Warhorse. It's slower than a normal Warhorse though and with less HP/SP, guessing they're not finished yet as it's also the same skin as a normal (not war) horse.

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HouseHarkonnen
 
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Re: Horses, so far

Post by HouseHarkonnen » 21 Jun 2015, 06:09

Something is not right or you didnt mean to type spirited.. because my spirited is almost twice as fast as a riding horse and three times or more of the heavy warhorse.
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Cowboy124aa
 
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Re: Horses, so far

Post by Cowboy124aa » 21 Jun 2015, 08:44

WarriorWench wrote:Unfortunately we are not able to tame the one horse found on our server, as it spawns in the water. Any ideas on how this can be rectified.

Yes build a land bridge to it until you get enough of its body out of the water to target it, sometimes it if your standing close to the horse and try and tame it, it wont bring up menu, walk away from horse then walk toward it again and it should bring up the tame menu, if not you may not have enough of its body out of the water. Also a good idea is to find a horse as close to shore as possible, if to far out it will take you days to get to it


Sirspliffington
 
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Re: Horses, so far

Post by Sirspliffington » 21 Jun 2015, 10:56

HouseHarkonnen wrote:Something is not right or you didnt mean to type spirited.. because my spirited is almost twice as fast as a riding horse and three times or more of the heavy warhorse.


I know what I meant to type thanks but it's possible I just got a bugged horse. Spirited has less HP, stam and speed than a warhorse of the same quality (100). It has the white with black spots skin which is the same as a normal horse and it's stats are closer to basic horse than a warhorse. Is your also this colour?

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HouseHarkonnen
 
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Re: Horses, so far

Post by HouseHarkonnen » 22 Jun 2015, 06:33

Yes the spirited is that color, its also shorter than other white war horses. I have trained a few now and the speed is by far the best in the game, no idea what you created but its not a proper spirited horse.
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Sirspliffington
 
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Re: Horses, so far

Post by Sirspliffington » 22 Jun 2015, 12:21

What about HP and Stam (when moving) values for it? Also what is your warhorse handling lvl at and Q of those spirited horses please? Cheers.

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HouseHarkonnen
 
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Re: Horses, so far

Post by HouseHarkonnen » 22 Jun 2015, 14:56

As all horses raise Q while in stables my horses are all 100q, stam will regen when not in use and I once got on to my horse with over 4,000 stam but it drops to 120 when moving, HP is 175.
my training level is also 100 as every time you click on training you gain skill, not just every horse.
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