Trades Each citizen or settler within the kingdom will strive to be experts at there respective trades within Kingdom. Each person will be able to choose there own profession or trade within the Kingdom.
Prospector
Spoiler
Skill Goals:
100 Prospecting
100/600 Skillpoints
Prospectors are in charge of exploring the surrounding areas to identify ore deposits of copper, iron, silver and gold, as well as scout for locations to find resources such as clay, granite and marble. The Council may choose to send construction engineers to areas of high mineral concentration to create mining camps. Prospectors will be advised to continue along the career path to begin Mining, but may be called upon by the Council if known resource deposits begin to run low.
100 Prospecting
100/600 Skillpoints
Prospectors are in charge of exploring the surrounding areas to identify ore deposits of copper, iron, silver and gold, as well as scout for locations to find resources such as clay, granite and marble. The Council may choose to send construction engineers to areas of high mineral concentration to create mining camps. Prospectors will be advised to continue along the career path to begin Mining, but may be called upon by the Council if known resource deposits begin to run low.
Miner
Spoiler
Skill Goals:
60+ Prospecting
100 Mining
160+/600 Skillpoints
Miners are responsible for planning the most efficient way to create a mine to extract valuable ore from underground. Miners will also be tasked with reinforcing the walls of their mine to prevent cave-ins. High level miners have the chance of finding precious gems or catalysts from their mining, which makes this profession extremely helpful to jewelers. The majority of the orders that Miners need to fill will come from the Smelter.
60+ Prospecting
100 Mining
160+/600 Skillpoints
Miners are responsible for planning the most efficient way to create a mine to extract valuable ore from underground. Miners will also be tasked with reinforcing the walls of their mine to prevent cave-ins. High level miners have the chance of finding precious gems or catalysts from their mining, which makes this profession extremely helpful to jewelers. The majority of the orders that Miners need to fill will come from the Smelter.
Smelter
Spoiler
Skill Goals:
60+ Prospecting
60+ Mining
100 Smelting
[60+ Terraforming]
[100 Construction Materials Preparation]
220-380+/600 Skillpoints
Smelters take ground materials and process them into resources that can be used by craft trades. This not only includes smelting ore using a furnace or forge and anvil, but also utilizing the Construction Materials Preparation skill to use the Kiln for the processing of glass and clay. It’s unlikely a smelter would be responsible for gathering their own ore or billets, but they may be responsible for burning their own charcoal. This job requires finding a balance between requesting resources from your suppliers and providing finished products for construction. The majority of the orders that the Smelter needs to fill will come from Armor and Weapon Smiths.
60+ Prospecting
60+ Mining
100 Smelting
[60+ Terraforming]
[100 Construction Materials Preparation]
220-380+/600 Skillpoints
Smelters take ground materials and process them into resources that can be used by craft trades. This not only includes smelting ore using a furnace or forge and anvil, but also utilizing the Construction Materials Preparation skill to use the Kiln for the processing of glass and clay. It’s unlikely a smelter would be responsible for gathering their own ore or billets, but they may be responsible for burning their own charcoal. This job requires finding a balance between requesting resources from your suppliers and providing finished products for construction. The majority of the orders that the Smelter needs to fill will come from Armor and Weapon Smiths.
Weapon Smith
Spoiler
Skill Goals:
60+ Prospecting
60+ Mining
60+ Smelting
100 Forging
280+/600 Skillpoints
Weapon Smiths primarily focus their energy into the Forging skill, which is used for the crafting of common tools and melee weapons. The tools produced are used by nearly every other profession, and the weapons are utilized by the military to keep enemies at bay. Weapon Smiths may be required to assist Smelters to speed up the refinement of the materials they need to fill orders. The majority of the orders that the Weapon Smith needs to fill will come from the military or other professions that require tools.
60+ Prospecting
60+ Mining
60+ Smelting
100 Forging
280+/600 Skillpoints
Weapon Smiths primarily focus their energy into the Forging skill, which is used for the crafting of common tools and melee weapons. The tools produced are used by nearly every other profession, and the weapons are utilized by the military to keep enemies at bay. Weapon Smiths may be required to assist Smelters to speed up the refinement of the materials they need to fill orders. The majority of the orders that the Weapon Smith needs to fill will come from the military or other professions that require tools.
Armor Smith
Spoiler
Skill Goals:
60+ Prospecting
60+ Mining
60+ Smelting
60+ Forging
100 Armorsmithing
340+/600 Skillpoints
Armor Smiths are similar to Weapon Smiths, but focus their energy into the next skill line to craft metal armor for the community. Although this profession isn’t in as high a demand, it serves an important part in keeping the military supplied for combat and defense. Armor Smiths may be required to assist Smelters to speed up the refinement of the materials they need to fill orders. The majority of the orders that the Armor Smith needs to fill will come from the military.
60+ Prospecting
60+ Mining
60+ Smelting
60+ Forging
100 Armorsmithing
340+/600 Skillpoints
Armor Smiths are similar to Weapon Smiths, but focus their energy into the next skill line to craft metal armor for the community. Although this profession isn’t in as high a demand, it serves an important part in keeping the military supplied for combat and defense. Armor Smiths may be required to assist Smelters to speed up the refinement of the materials they need to fill orders. The majority of the orders that the Armor Smith needs to fill will come from the military.
Lumberjack
Spoiler
Skill Goals:
100 Forestry
100 Logging
200+/600 Skillpoints
Lumberjacks provide the wood necessary for the community to construct buildings or process ore into bars. Lumberjacks are responsible for hauling their lumber back to camp, replenishing the supply of trees by planting sprouts and ensuring that there is a reasonable stockpile of high quality wooden resources for the crafters. This includes both hardwood and softwood trees, and may be called upon by construction engineers to help clear an area of brush for settlement. Lumberjacks do not need to process the logs they cut, as the resulting quality is determined by the Carpentry skill. The majority of the orders that Lumberjacks need to fill will come from the Carpenters.
100 Forestry
100 Logging
200+/600 Skillpoints
Lumberjacks provide the wood necessary for the community to construct buildings or process ore into bars. Lumberjacks are responsible for hauling their lumber back to camp, replenishing the supply of trees by planting sprouts and ensuring that there is a reasonable stockpile of high quality wooden resources for the crafters. This includes both hardwood and softwood trees, and may be called upon by construction engineers to help clear an area of brush for settlement. Lumberjacks do not need to process the logs they cut, as the resulting quality is determined by the Carpentry skill. The majority of the orders that Lumberjacks need to fill will come from the Carpenters.
Carpenter
Spoiler
Skill Goals:
60+ Forestry
60+ Logging
100 Carpentry
220+/600 Skillpoints
Carpenters are responsible for producing the wooden boards and building logs required for construction, as well as billets to be used for smelting. Higher level carpenters can also produce small storage units and movable objects that can be used for decoration or the processing of farming materials. Carpenters, similar to Smiths, must find a balance between requesting resources from the suppliers and providing finished products for construction. The majority of the orders that the Carpenter needs to fill will come from Smiths and Construction Engineers of all levels.
60+ Forestry
60+ Logging
100 Carpentry
220+/600 Skillpoints
Carpenters are responsible for producing the wooden boards and building logs required for construction, as well as billets to be used for smelting. Higher level carpenters can also produce small storage units and movable objects that can be used for decoration or the processing of farming materials. Carpenters, similar to Smiths, must find a balance between requesting resources from the suppliers and providing finished products for construction. The majority of the orders that the Carpenter needs to fill will come from Smiths and Construction Engineers of all levels.
Fletcher
Spoiler
Skill Goals:
60+ Forestry
60+ Logging
60+ Carpentry
100 Bowcraft
280+/600 Skillpoints
The primary responsibility of the Fletcher is to craft high quality bows and ranged equipment that can be used for defensive combat. If players are not interested in taking an active military role, they will be responsible for learning to yield a bow to help defend against attacks during war. Bows and arrows will constantly be in high demand as they are used. The majority of the orders that the Fletcher needs to fill will come from the military or the Council.
60+ Forestry
60+ Logging
60+ Carpentry
100 Bowcraft
280+/600 Skillpoints
The primary responsibility of the Fletcher is to craft high quality bows and ranged equipment that can be used for defensive combat. If players are not interested in taking an active military role, they will be responsible for learning to yield a bow to help defend against attacks during war. Bows and arrows will constantly be in high demand as they are used. The majority of the orders that the Fletcher needs to fill will come from the military or the Council.
Siege Engineer
Spoiler
Skill Goals:
60+ Forestry
60+ Logging
60+ Carpentry
60+ Bowcraft
100 Warfare Engineering
340+/600 Skillpoints
Siege Engineers will be responsible for the manufacture and maintenance of any siege equipment the guild may require. Catapults, trebuchets, siege towers, or any additional tools of war we have access to set fire to and/or knock down any targets as directed by the council and military. These Engineers will work hand in hand with Demolitionists to meet demand for or transport units as required.
60+ Forestry
60+ Logging
60+ Carpentry
60+ Bowcraft
100 Warfare Engineering
340+/600 Skillpoints
Siege Engineers will be responsible for the manufacture and maintenance of any siege equipment the guild may require. Catapults, trebuchets, siege towers, or any additional tools of war we have access to set fire to and/or knock down any targets as directed by the council and military. These Engineers will work hand in hand with Demolitionists to meet demand for or transport units as required.
Forager
Spoiler
Skill Goals:
100 Nature’s Lore
100 Gathering
200+/600 Skillpoints
A Forager is responsible for gathering and collating the various Herbs used within Herbalism and Alchemy. With the relatively slow speed of Gathering and the sheer variety of different herbs, this is a beneficial but time-consuming role. Although they will be unable to utilize their harvested herbs to make preparations, time spent in this role will increase the quality of the resulting Flux, Flavor or Naphtha and the products they are used to make. The majority of the orders that the Forager needs to fill will come from the Alchemists.
100 Nature’s Lore
100 Gathering
200+/600 Skillpoints
A Forager is responsible for gathering and collating the various Herbs used within Herbalism and Alchemy. With the relatively slow speed of Gathering and the sheer variety of different herbs, this is a beneficial but time-consuming role. Although they will be unable to utilize their harvested herbs to make preparations, time spent in this role will increase the quality of the resulting Flux, Flavor or Naphtha and the products they are used to make. The majority of the orders that the Forager needs to fill will come from the Alchemists.
Healer
Spoiler
Skill Goals:
60+ Nature’s Lore
60+ Gatherer
60+ Herbalism
100 Healing
[60+ Piety]
280-340+/600 Skillpoints
Healers will be responsible for restoring the health of other players who have suffered damage during combat training or attacks when outside in the wilderness. Healers play an active role in supporting the military and may be interested in perusing the First Aid secondary combat skill. Healing other players helps to prevent stat loss upon death, increasing the speed at which the entire community grows. Healers with piety may also bless soldiers to prevent alignment loss before going to battle. The majority of the orders that the Healers need to fill will come from the military, but may be called upon by all injured players.
60+ Nature’s Lore
60+ Gatherer
60+ Herbalism
100 Healing
[60+ Piety]
280-340+/600 Skillpoints
Healers will be responsible for restoring the health of other players who have suffered damage during combat training or attacks when outside in the wilderness. Healers play an active role in supporting the military and may be interested in perusing the First Aid secondary combat skill. Healing other players helps to prevent stat loss upon death, increasing the speed at which the entire community grows. Healers with piety may also bless soldiers to prevent alignment loss before going to battle. The majority of the orders that the Healers need to fill will come from the military, but may be called upon by all injured players.
Alchemist
Spoiler
Skill Goals:
60+ Nature’s Lore
60+ Gatherer
60+ Herbalism
60+ Healing
100 Alchemy
340+/600 Skillpoints
An alchemist identifies the various effects of herbs and creates preparations/potions to be used in construction or combat. Alchemists will primarily be responsible for the production of Flux, Flavour and Naptha, but may also assist branches of the military through the creation of attribute potions or defensive poisons. These players will need to actively commune with Foragers and other Alchemists to gather the proper herbs they need for production. The majority of the orders that the Alchemist needs to fill will come from the military and Construction Engineers of all levels.
60+ Nature’s Lore
60+ Gatherer
60+ Herbalism
60+ Healing
100 Alchemy
340+/600 Skillpoints
An alchemist identifies the various effects of herbs and creates preparations/potions to be used in construction or combat. Alchemists will primarily be responsible for the production of Flux, Flavour and Naptha, but may also assist branches of the military through the creation of attribute potions or defensive poisons. These players will need to actively commune with Foragers and other Alchemists to gather the proper herbs they need for production. The majority of the orders that the Alchemist needs to fill will come from the military and Construction Engineers of all levels.
Terriformer
Spoiler
Skill Goals:
100 Terraforming
100+/600 Skillpoints
Terriformers are responsible for digging up earth, flattening terrain and transporting materials such as Sand and Clay. Though almost anyone can dig with a shovel, digging up high-quality resources is another matter entirely. The majority of the orders that a Terriformer needs to fill will come from the Architects.
100 Terraforming
100+/600 Skillpoints
Terriformers are responsible for digging up earth, flattening terrain and transporting materials such as Sand and Clay. Though almost anyone can dig with a shovel, digging up high-quality resources is another matter entirely. The majority of the orders that a Terriformer needs to fill will come from the Architects.
Craftsman
Spoiler
Skill Goals:
60+ Terraforming
60+ Construction Materials preparation
100 Construction
OR
60+ Construction
100 Masonry
220-280+/600 Skillpoints
Craftsmen are responsible for the physical construction of various buildings that the settlement will require for basic defense and advanced levels of manufacturing. This job requires interacting with nearly every other skill line to ensure that the proper materials required to complete a project make their way into the construction site for the building. Depending on the types of buildings players are interested in constructing, Craftsman may focus their efforts into maximizing either their Construction or Masonry skills. The majority of the orders that Craftsmen need to fill will come from the Architects.
60+ Terraforming
60+ Construction Materials preparation
100 Construction
OR
60+ Construction
100 Masonry
220-280+/600 Skillpoints
Craftsmen are responsible for the physical construction of various buildings that the settlement will require for basic defense and advanced levels of manufacturing. This job requires interacting with nearly every other skill line to ensure that the proper materials required to complete a project make their way into the construction site for the building. Depending on the types of buildings players are interested in constructing, Craftsman may focus their efforts into maximizing either their Construction or Masonry skills. The majority of the orders that Craftsmen need to fill will come from the Architects.
Architect
Spoiler
Skill Goals:
60+ Terraforming
60+ Construction Materials preparation
60+ Construction
60+ Masonry
100 Architecture
340+/600 Skillpoints
Architects are responsible for the planning and design of where new structures will go, and supervise the construction to ensure it meets the expectations of the community and Council. This requires Architects to interact with all other profession skills to identify what buildings are required, and in what order these requirements should be met. The majority of the orders that the Architects need to fill will come from the Council, as requested by the community as a whole.
60+ Terraforming
60+ Construction Materials preparation
60+ Construction
60+ Masonry
100 Architecture
340+/600 Skillpoints
Architects are responsible for the planning and design of where new structures will go, and supervise the construction to ensure it meets the expectations of the community and Council. This requires Architects to interact with all other profession skills to identify what buildings are required, and in what order these requirements should be met. The majority of the orders that the Architects need to fill will come from the Council, as requested by the community as a whole.
Farmer
Spoiler
Skill Goals:
100 Farming
100 Animal Lore
200+/600 Skillpoints
Farmers are responsible for growing plants and animals that can be used to feed the community and help to create many important processing materials such as linen and silk. Farmers will work together to harvest and replant crops in the fields, as well as tend the coops and animals. The majority of the orders that Farmers need to fill will come from Chefs and Tailors.
100 Farming
100 Animal Lore
200+/600 Skillpoints
Farmers are responsible for growing plants and animals that can be used to feed the community and help to create many important processing materials such as linen and silk. Farmers will work together to harvest and replant crops in the fields, as well as tend the coops and animals. The majority of the orders that Farmers need to fill will come from Chefs and Tailors.
Chef
Spoiler
Skill Goals:
60+ Farming
60+ Animal Lore
60+ Procuration
100 Cooking
280+/600 Skillpoints
Chefs work to organize the ingredients they will need to craft various types of food to keep the community's food multiplier high. Chefs must find a balance between requesting different foods from the farmers/hunters and providing food items for other players. The majority of the orders that Chefs need to fill will come from the community itself.
60+ Farming
60+ Animal Lore
60+ Procuration
100 Cooking
280+/600 Skillpoints
Chefs work to organize the ingredients they will need to craft various types of food to keep the community's food multiplier high. Chefs must find a balance between requesting different foods from the farmers/hunters and providing food items for other players. The majority of the orders that Chefs need to fill will come from the community itself.
Tailor
Spoiler
Skill Goals:
60+ Farming
60+ Animal Lore
60+ Procuration
60+ Cooking
100 Tailoring
340+/600 Skillpoints
Tailors are responsible for taking hides and leather and processing it into leather armor for archers and the light militia. If players are not interested in an active military role, they will be supplied with ranged weapons and basic leather armor to help defend against attacks during war. The majority of the orders that Tailors need to fill will come from the military.
60+ Farming
60+ Animal Lore
60+ Procuration
60+ Cooking
100 Tailoring
340+/600 Skillpoints
Tailors are responsible for taking hides and leather and processing it into leather armor for archers and the light militia. If players are not interested in an active military role, they will be supplied with ranged weapons and basic leather armor to help defend against attacks during war. The majority of the orders that Tailors need to fill will come from the military.
Hunter
Spoiler
Skill Goals:
100 Hunting
100+/600 Skillpoints
Hunters are responsible for going out into the wilderness to gather fish and track down animals for resources. Hunters will need to be combat specialists to take down their game, and will be the primary source of leather for the community. The majority of the orders that Hunters need to fill will come from the Tailors, but may also assist Alchemists if their skill level is above 90.
100 Hunting
100+/600 Skillpoints
Hunters are responsible for going out into the wilderness to gather fish and track down animals for resources. Hunters will need to be combat specialists to take down their game, and will be the primary source of leather for the community. The majority of the orders that Hunters need to fill will come from the Tailors, but may also assist Alchemists if their skill level is above 90.
[Professor]
Spoiler
Skill Goals:
1 100 per Mentoring Milestone
OR
5 60+'s per Mentoring Milestone
100-600/600 Skillpoints
Players who have trained their mentor skill have the ability to use their mastered trade to assist lower leveled players who are either new or lack time to play the ability to gain experience while they are offline. For every milestone in Mentoring (0,30,60 etc), players are able to train other players in skills up to their own skill level. This can include assisting players who are interested in your primary profession, or else becoming a Professor as your primary skill which requires becoming a Jack-of-all-Trades to train new players.
1 100 per Mentoring Milestone
OR
5 60+'s per Mentoring Milestone
100-600/600 Skillpoints
Players who have trained their mentor skill have the ability to use their mastered trade to assist lower leveled players who are either new or lack time to play the ability to gain experience while they are offline. For every milestone in Mentoring (0,30,60 etc), players are able to train other players in skills up to their own skill level. This can include assisting players who are interested in your primary profession, or else becoming a Professor as your primary skill which requires becoming a Jack-of-all-Trades to train new players.
[Trader]
Spoiler
Skill Goals:
60+ Horseback Riding
60+/600 Skillpoints
Although everyone will have the ability to trade in-game, some players may choose to make it their primary profession. Trading includes buying items and reselling them for a profit elsewhere, or else running caravans between different locations that otherwise couldn't be sold using a trading post.
60+ Horseback Riding
60+/600 Skillpoints
Although everyone will have the ability to trade in-game, some players may choose to make it their primary profession. Trading includes buying items and reselling them for a profit elsewhere, or else running caravans between different locations that otherwise couldn't be sold using a trading post.
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[Maester]