Kingdoms at War (KAWLIF)


Wolfhelm
 
Posts: 250
Joined: 07 Aug 2014, 01:00

Kingdoms at War (KAWLIF)

Post by Wolfhelm » 26 Oct 2014, 23:32

hi, i am looking at making a life is feudal version of my old minecraft server, kingdoms at war, and made this thread to gauge interest.

the server ruleset would be the default except for the below changes


Server name: _____
Skills Stats Multiplier: 5
Skill Cap: 1000
Max Players: 32 (to start, will increase cap as playerbase requires)


what would make this server diffrent you might ask, is a kingdom claim province map like that seen in the total war game series, you can construct a fort in a premarked province, post it to our website, and that province is yours. If you want to take over someones province, just claim over all there buildings in that town and hold it for 3 days (easier said than done). these provinces well not giving any true bonus, do add for more rp lore, and reasons to war others.

these provinces also mayhave smaller subprovincews when you first claim a province you get all its subprovinces,but if someone comes along and builds a fort in one of the other subprovinces, they then own that subprovince, so it will be the smartest idea to have a qualifing base in each subprovince inorder to make sure you fully hold that province.

(post being worked on)
Image

This is our land! post17956/#p17956

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