Farttool wrote:Not sure if this'll help any or if this even matters but a couple of my friends have been having similar issues they're running nvidea hardware in there machines while I haven't been having these issues running amd hardware. Don't know if that really matters for the issues that are occurring but i thought it might help to mention that.
That's one thing that I do not know about. I've always used Nvidia as well as all the other guys in our clan. So I have no info regarding AMD's performance.
Some thing that have come to mind though; how exactly did the Dev's test the Release Version? I knew that there would be issues moving from DX9 to DX11; but what I'm wondering, if these issues aren't client side, are these Server providers machines capable of running LiF efficiently? Most SP's use pretty standard equipment. I could be wrong, but LiF is one of the first to use a true sandbox model on the DX11 visual system with this particular type of game engine.
Either way, what the Dev's are doing here is essentially ground breaking in a few different area. So a lot of these errors are new and patches will take a good bit of devoted work and time to resolve. Moving into DX11, with it being still very new, there is no sufficient quick link to resolve compatibility issues. You can't say, "Okay, I have this, this and this error. How do I fix it?" We are still in the early phases of DX11 / Win10 discovery.
And yes, I will submit all available logs when generated. I've done multiple tweaks and installs, etc. So, let me run the game as is from the Release Version so that you have a realistic report on where these issues are. It's great that the community is submitting error info to the Developer, but unmodified details would be most helpful. Run the game as is from a fresh install, and with those logs that are generated, it will be a bit easier to pinpoint problem. And I'm not referring to tweaking in game settings. Most of us gamers, have sufficient knowledge that we take it upon ourselves to tweak our personal machines to try and force a game to work. < That only makes things more difficult for the Dev's, should we have to submit Error reports, logs, etc.
If all else fails, and you must play now, recover your Alpha game files, reinstall and find a server that's still running the Alpha. There are hundreds still operating from the last know version that worked.