Sharana wrote:Sunleader wrote:I can tell you what I would do.
In the Night before an Battle I would send a Combat Group into the Enemy Castle so they kill everyone who logs in there or Respawns. Making sure that when the actual Battle Starts the enemy sits there naked as I build up a trebuchet on their central plaza to destroy their houses....
Man, aren't you tired of spreading bullshit and stupid theory crafting that sounds ridiculous as result of your total unfamiliarity with how the game actually works? I can understand the initial trolling, but that's over the board already, take a break because as you see no one cares about the bullshit in your head. If you think you know so much just make your own game ffs and we will come to bullshit for days...
Shedding some light on your total ignorance:
First of all - jumping over walls takes time. That time is determined by the type of all and terraforming. Building stone wall is dirty cheap and quite easy to begin with, that alone is quite easy to jump over which is working as intended. After all guilds have stone walls after 1 week of playing, even before they get decent weapons, so it's that easy to build them. Now the terraforming is what makes it much harder to jump over if you invest the time to do it properly as it requires more effort then actually building the walls. Invest in good terraforming + 2 layers of walls and it will be exponentially harder for enemies to jump inside the town itself (time consuming where the question comes is it actually worth it to jump inside).
If you invest in end game walls like the castle ones it's much more complicated as well - the castle walls are at least 3 times higher which is much much harder to jump over. We have such around the keep on the MMO, even if no one is online it will be 2 hours at the very least to jump over them and that's if no one is online. With 1-2 lancers and few archers you just won't be able to unless you come with 30+ players.
http://i.imgur.com/jxVHv8R.jpgNow let's say the enemy is inside the town - so what? He can't destroy/loot/spawnkill (the last one unless you are not stupid enough to leave the house doors open). Let's take your ridiculous scenario - you jump inside at 3 am in the middle of the night. The official battles are only in the evening, let's say 19-20 pm. Are you going to stay online all that time?! Because if you log out then you are ending up outside the walls and will have to work your way inside again, this time under fire. And let's say you are inside all the time - the normal players have a habit to log out inside a house/keep so that when they log in they end up there where the enemy can't enter. They can assemble and go out of the house/keep and kill the enemy. Also if they get killed because of log outing in the middle of no where in their base they spawn inside a house, so they can't be spawn killed. Each decent guild has armory in the houses, so you can wait for your res. sickness, take new gear, train up some lost skill and go out to fight again when your other guildmates are ready too. Not to mention the archers who can shoot out of the balconies and there is no chance to enter and kill them in melee. So my question is - what exactly will you achieve with such attack before official instanced battle?
Seeing the First two Parts are Totally Irrelevant.
The Last Part shows you have obviously never been in any Big Wars in such Games.
1.
You dont need to "Spawnkill"
You get 4-5 People into the City while nobody is Online.
Then you just Gank everyone inside the City.
Even with Closed Doors they will be Confined to their Houses.
So they will have the Disadvantage and unless they Store several Sets of Equipment at their House thus being able to Reequip right away. They will be useless for any Future Fights.
Moreover any Future Fights are also a Disadvantage. Because they can see your Houses. So they can stay as a Group while you need to go out of your Houses which means even if you all log in together and then come out of the Houses at once they will get some of you while still alone.
2.
Well. On the last Server War in Mortal Online we managed to get a Group into an Enemy Stronghold at around 2 o clock in the Night.
And we had People inside there all the Way to 4 o Clock in the afternoon. So for 14 Hours.
For a 1 Day Action its not a Problem for an Active Guild to Muster Forces to stay online throughout the day.
As its a One Time Action and YOU can choose when it happens. Thus not requiring to keep it running for very long.
Its not a Problem.
3.
The War System works so that during the Daily Battle Time you can actually Destroy anything thats not in Central Claim Area.
Or an Personal Claim Area.
However Personal Claim Area can apparently be removed.
So instead of Fighting you in Full Gear in a Field Battle when you got Cavalry and possibly even Mercenaries Fighting for you.
I will simply get my Guild for a Day Action Ready.
In which the more Active guys from the Guild will Log in early.
Enter your Guild Area.
Kill anyone who Logs in while running a Nice Music Bot in Teamspeak.
Sitting on your own Walls as we shoot you the moment you leave your Houses and also Shoot into your Windows if your House has them.
Building small stuff to block off stuff your boxes etc so you can reach em easily.
And by the time the Battletime of the Server Starts. We will be sitting with our Guild inside your Town. Being able to Destroy anything thats not in the Central Guild Claim Area.
And having a massive Advantage in a Fight. Cause several of you will have been Killed logging in during the Day.
Others might not be there that day as they got Real Life and did not know we will Attack.
So whatever is left of your Guild can make the combined effort all logging in at once hopefully inside their Houses and then being able to all Come out at once.
Still having a Big Disadvantage because we will be there in Formations and Shooting down at you from your own Walls while your trying to gather together from the different Houses your in
See Guys.
I dont know if your Realizing the Options this System gives people to abuse it.
And actually want to abuse them thus not liking the idea of them being Fixed.
Or if your just so Inexperienced in this Type of Game that your honestly not expecting such basic options of abuse.
But seriously.
For being such Cracks at this Game your apparently really not very creative when it comes to War Tactics for Games like this.
Unfortunately others wont be like that.
Albeit well. The War System was not yet in. And there was no several Month long Tests yet. So its likely normal that you guys did not yet have any Big Server Wars.
Pls dont kill this Game by making it an Empty and Dead PvP Arena. The niche of players is so incredible small that it hardly supports one such game. And we already got 10 or so on the Market....