Hello Feudalists!
This is going to be a recruitment thread for a small/medium sized trading village, not planning to go beyond monument size 1 for now.
This village will be a community effort distancing themselves from the general world politics.
-Ultimately that means we trade with any faction/kingdom, without pledging alliance to any, nor do we plan to join any wars.
We are a core group of people, of which most have known eachother for years, so we have a very casual way of speaking to eachother. Some may find the language we use towards one another offensive, but i assure you, this is all just friendly banter. However, if this is a turnoff for you, consider yourself informed.
Our main goal is to be a strong self-sufficient village who can provide lone wolfs as well as empires with high quality goods for a fair price.
We wish to be a well known across the lands as well as earn the respects of all factions while staying ultimately neutral.
We want to create a society, where players are able to influence the direction of the village
We take our villagers seriously as well as welcoming casual and hardcore players alike.
We want to offer an experience that is a little different from the rural life in a tiny village and what the big alliances can offer.
One of our recent dreams is to make a recurring trading event, a harvest festival of some sort, where traders from all around the world, big and small, come with peace and indifference, and trade their specialty goods.
Dreams is a fluid thing, more will come as people become inspired
An opportunity to roleplay, build a background story and a character accordingly, and present yourself in your alter ego in any way you want within the trading community
Player vs Player
There's a a lot of different interest when it comes to PvP. You can broadly categorize players in 3 categories.
1. Players that prefer not to fight.
2. Players that like freelance/lonewolf/bandit style PvP.
3. Players that want to be part of large scale battles.
It is our focus to appeal to category 1 and 2. We will provide avenues for players interested in that skirmisher style play.
We will have a small, but (hopefully) elite guard unit with disciplined soldiers, trained and hardened by the guard captain (this position is currently unfilled).
That guard unit will then be enabling those not interested in fighting, to take minimal participation,
solely in defending the village while still being able to focus on their preferred content without having to worry about signing up for war.
Player vs Environment
A strong economy is the foundation of all successful Civilizations - Sid Meier (probably not)
Trade and crafting will be extremely important and the main focus of our village.
Players that have the drive to become experts in their trades, will be very successful both in position and influence. However! Do not be discouraged if you are more of a jack-of-all-trades kind of person, because we will have plenty of odd-jobs for you to do in order to keep the daily trades going smoothly and as well as being able to act as a sentinel for the guards if you are interested in doing so.
If you are an apprentice of the arts, but have the drive to become a part of history, we will do all in our communitys power to help you learn from the ancient WIKI masters!
Jokes aside, we are a fluid community, helping each other out, don't be afraid to learn something new, and if you got some knowledge, feel free to share it with whoever it might be relevant for!