Aout wrote:Okay. But what about the skill loss ? Am I wrong with postulating there will be skill loss when you are dead, depending on negative alignment ? I thought I've read somewhere that's a mechanic to 'punish' murderers. Correct me if I am wrong, but skill boosters would help counter that negative effect, no ?
You are correct, the more negative your alignment, the greater the skill loss. As a result a skill gain booster will help counter these effects. But then so does good food in the game, at a much higher skill gain multiplier. On the plus side, most players who go that route are less likely to spend any time grinding and will (hopefully) drop the game. They'll scream about LIF being too care-bear as well.
Aout wrote:I have pretty much accepted that it's going to have a monthly sub at this point, with free restricted accounts. I'll probably still check it out it at some point, the rest of the game is just too promising. Cash shop will always leave a bad taste, though. I may be stubborn but you can't talk me out of that. At the very least it takes away a possible game element (cosmetics as crafting/exploring type of activity).
As I mentioned before, I don't care for cash shops either. I also prefer a monthly sub approach. That's not the route Bitbox is going though. There are cons for going monthly, and prior to cash shops game companies would release 'new content expansions' that also seemed to make games easier over-all.
Bitbox has never been about the money though. The success of YO blew them away. The entire development of this game as been at a slow, steady pace focused on their core vision. I don't think they are going to throw that away for a quick buck.