/stuck needs a longer range

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Vorl
 
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Joined: 11 Feb 2015, 21:58

/stuck needs a longer range

Post by Vorl » 29 Nov 2017, 16:57

I am stuck in a hole. I have tried /stuck 4 times it keeps putting me at the same spot with is a slope that slides me right back to the same spot.

/stuck needs to be smarter and not put you on a slope that will slide you somewhere, especially if that somewhere is right back where you did /stuck from.

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Hodo
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Joined: 12 Mar 2014, 21:49

Re: /stuck needs a longer range

Post by Hodo » 29 Nov 2017, 17:26

This could lead to exploits... of /stuck over a wall, or through a wall. To gain access to someones keep or get past their defenses.


Vorl
 
Posts: 39
Joined: 11 Feb 2015, 21:58

Re: /stuck needs a longer range

Post by Vorl » 29 Nov 2017, 21:38

You are totally right! It's way better to leave someone stuck in the map than to code a tool so someone can't bypass walls.

Good call. :good:

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Hodo
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Re: /stuck needs a longer range

Post by Hodo » 30 Nov 2017, 14:52

Vorl wrote:You are totally right! It's way better to leave someone stuck in the map than to code a tool so someone can't bypass walls.

Good call. :good:



I agree it should be a "smarter" version of it. But if it had a longer range it would just be used to exploit.

Perhaps in the future.

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