It's a bit silly. For example smelting 135 ore reduces a furnace to 50% health? a couple loads of charcoal does the same to a kilm?
That seems a way too fast. Durability overall needs another pass and decay needs to be reduced.
Vorl wrote:a furnace and anvil takes YEARS to wear down in RL. Heck, a quality anvil can last several lifetimes if not longer. Same with a hammer, crucible, etc etc. These are not things that are remade all the time.
A furnace if you are going for realism would need to be rebuilt each time, at least until you get to a little better furnace, but that would suck.
Also, what is the point of giving something half their useful hitpoints except for a stupid design choice. at 0% something destroys itself. Instead it could go negative and produce lower quality items, since the engine does seem limited in that respect.
if they need to stay above % hitpoints, 15% would be a better number IMO. but 50 seems just wrong.
Imagine having to refill your gas take at 50% empty or your car stops running.