Why is durability so low

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Vorl
 
Posts: 39
Joined: 11 Feb 2015, 21:58

Why is durability so low

Post by Vorl » 02 Dec 2017, 13:25

It's a bit silly. For example smelting 135 ore reduces a furnace to 50% health? a couple loads of charcoal does the same to a kilm?

That seems a way too fast. Durability overall needs another pass and decay needs to be reduced.


Foz
 
Posts: 38
Joined: 17 Nov 2017, 14:58

Re: Why is durability so low

Post by Foz » 06 Dec 2017, 06:39

You left out some details. I could see how this could happen. Furnace not built with quality materials, furnace not on a claim, furnace only smelting lumps and being run longer. With that being said, there are some issues with durability that I would agree with. Nails still cause a forge to break faster than anything else I have seen, and a decent weapon can/will break on a training dummy with less than 30 seconds of use.


Vorl
 
Posts: 39
Joined: 11 Feb 2015, 21:58

Re: Why is durability so low

Post by Vorl » 06 Dec 2017, 16:39

a furnace and anvil takes YEARS to wear down in RL. Heck, a quality anvil can last several lifetimes if not longer. Same with a hammer, crucible, etc etc. These are not things that are remade all the time.

A furnace if you are going for realism would need to be rebuilt each time, at least until you get to a little better furnace, but that would suck.

Also, what is the point of giving something half their useful hitpoints except for a stupid design choice. at 0% something destroys itself. Instead it could go negative and produce lower quality items, since the engine does seem limited in that respect.

if they need to stay above % hitpoints, 15% would be a better number IMO. but 50 seems just wrong.

Imagine having to refill your gas take at 50% empty or your car stops running.


Foz
 
Posts: 38
Joined: 17 Nov 2017, 14:58

Re: Why is durability so low

Post by Foz » 06 Dec 2017, 16:54

Vorl wrote:a furnace and anvil takes YEARS to wear down in RL. Heck, a quality anvil can last several lifetimes if not longer. Same with a hammer, crucible, etc etc. These are not things that are remade all the time.

A furnace if you are going for realism would need to be rebuilt each time, at least until you get to a little better furnace, but that would suck.

Also, what is the point of giving something half their useful hitpoints except for a stupid design choice. at 0% something destroys itself. Instead it could go negative and produce lower quality items, since the engine does seem limited in that respect.

if they need to stay above % hitpoints, 15% would be a better number IMO. but 50 seems just wrong.

Imagine having to refill your gas take at 50% empty or your car stops running.


I absolutely agree with you. Since when are games real though? Maybe they figure their world their rules!

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