by
DarklyNoon
» 26 Jan 2018, 14:46
Nature lore was boring and repetative, but at least you could do it while afk.
Now you have to manually walk around for a pittance in resources your village requires a metric ton of.
Having made it the way it is you cant reliably gether high qualitiy of the item either, unless you turn a whole field into high Q soil. and that is something only possible for a guild that has a high level (over 90) farmer and access to a lot of fertalizer.
For beginners this game has just been made a whole lot more grindy and boring, for long term/old players this boring task we rather skip alltogether has become even worse to be honest I might actually quit becouse of it.
Sugestions to improve:
The original system was boring, turning it back is an OK option.
Better idea, and this can work with the new system as well, turning it into a more active and less time consuming situation: turn it back or leave as is and ajust skillset so @ lvl 30 -60 -90 of natures lore you can gather Bundels of resources..
@30 Gather 5 of any resource for a node
@60 Gather 15 of any resource for a node.
@90 Gather 30 of any resource for a node.
@100 gather 50 of any resource for a node.