LiF Dev Team,
Please look into adjusting both the rate of durability loss and the effectiveness of repair kits.
Durability loss needs to be toned down about 3-4x OR kit effectiveness needs to be improved by about the same factor...with significant differences in using medium and large kits.
From the realism perspective, it's unrealistic that a blacksmith shop, or any building would "break" in one day of heavy use...it currently makes more sense to rebuild buildings vs. repair, which is unrealistic.
Also, please consider lowering "Building Maintain" in the construction tier as a side progression so that it could be open to more people, since durability loss is so rampantly controlling game time.
Ideally - all ideas might be considered
Here's a stretch idea as a bonus...As a benefit to having high building maintain, what if there was a building kit that improved the total durability and "quality" of buildings? This would allow building maintainers to both repair and improve blacksmith shops and such using "advanced" kits...
There are posts all over the forums on how durability loss is impacting game play - I think the above would vastly improve the game play and allow time towards more meaningful accomplishments.
Regards,