Araevin wrote:1.
You don't understand the point of this MMO, it is designed to force players to work together to get anything meaningful done. This is not a solo game - go play WoW if you want that kind of game.
This Game is too dependent on having a Large Group.
Being Solo is not even an Option because you cant even get Basic Tools and Stuff.
You can craft all the tools you need at the primitive level, if you want better tools, you have to get in a guild to have others able to provide components to make things, or make alts and have making good stuff take 5 times longer, that would be very boring.
But there is barely anyone to Trade. And the few who could Trade are not Interested in Trading with anyone except Guild Members and Allies.
This results in alot of Players Quitting short after Joining because they simply did not Join a Guild.
In no game are you trading with your enemies, that would be stupid.
But it has to be Possible to at least reach lower levels with Small Groups. If a Small Group cant even really get Weapons and Armor to Offer themselves as Sellswords then there is no meaning to anything but Large Guilds Playing this.
No games higher sellswords, mercenaries can not be trusted and don't work in any game, and won't here for sure. The US is an industrial powerhouse with weapons galore. Zimbabwe can not compete, so get with the winner or become like them. Survival of the fittest.
2.
This Games Spawning of New Players is a Catastrophe.
Heck one of my Characters Spawned in the Snow up in the Mountain. It took 2 Hours just to somehow find a way over the Mountain to get into an area where I could get Food.
Then another 2 Hours to get to Camp.
The Random Coast Spawn is a Frustrating and severs absolutely no Purpose.
Since you also need to Build a Shack at minimum to Respawn at an Location.
You get an absolute Trap for New Players thats makes alot of People Quit before even Starting the Game.
Seriously. Either Spawn all Players in the Capitol.
Or offer Players to Spawn in a Selected Tile of the Map.
You sound like a person that does not want a challenge.
3.
The Skill Tree is incredible Badly tought out.
It's actually short and simple for skills, but you don't get direct information on things to make - you have to get off your butt and read the wiki.
Many Skills are very Badly Designed.
They need Single Actions to be Leveled and require an Insane amount of them.
No game is going to hand you the best skills for nothing, you have to play the game to earn them. Guess what, you can train faster with friends and or a plan. You can't just run around expecting sp to fall from the sky.
Or they need Actions and Tools to be used that are not Available unless already having the Skills or having someone else to Provide them.
You must not like or understand trading with others, learn to use the trading market, again wiki.
For example.
To Level Mining you need to Mine Ore.
But to actually find Ore to Mine it. You need the Mining Skill quite high.
Uh, you can read yes? Ore is laying on the surface of the ground, you just have to go looking for it, and dig it up with a shovel. if you want more or better ore, start digging a mining tunnel like everyone else.
Or like Artisan which has to be Leveled by Cutting down entire Forests because you lack any Decent other Options to level it properly.
You're just doing it wrong. If you are playing solo, you are lacking good food to give you skill point bonus while you work, if you are not in a guild, you also don't have access to Luck Jewelry or better gear to help you get sp faster. Stop trying to cut down forests, you don't need that much wood to start crafting simple structures to make food.
Currently if I want to Skill Hunting. I go Fishing for some Hours while Watching Youtube Videos.
Omg, you want to afk play the game, that is your problem. Go do active hunting, you get more exp from hunting animals, making and placing snares. Fishing gives you crap sp, but it's the only afk way to do it, so suffer if you don't want to actually play the game.
If I want to level Artisan I need to cut down an entire damn forest for no reason.
And I cant even do anything with the Wood because for that I would first need an entire Squad of other Professions from Smith to Carpenter etc etc.
What? The logs you get from cutting down trees can be stacked and stored for later, they never decay. After you get a log, you can turn it into boards, billets, or building logs, depending on what you need. There are tons of things to make with wood even at the early levels, but remember, you can not do every skill, there is a skill point cap, so you have to plan and think about what you are doing.
4.
Complete Dependence on Ressources even for the most Basic Needs.
In this Game there is some Ressources that simply cannot be Replaced and which are simply not Available.
One such Example is Iron.
People don't live in the mountains - there is no food there, no fertile soil, so they set up a mining camp base, that is it. There is so much empty space in the mountains, if you can't find a spot, you are blind.
5.
Carrying and Placing Items makes no Sense.
It does, because the game is based on square tiles. You have a wide range of options of how and where to place objects.
Overall, you don't seem to understand what kind of game this is meant to be, a feudal aged survival game, it's not a RPG like WoW, so you are going to be continually disappointed.
Get integrated, do your homework, join a guild, and start enjoying the game. It is not meant for solo super heroes.
1.
There needs to be a Limit to Everything.
If you Enforce a Level of Cooperation where People can still Play Independently but need others to also Play and either Trade or Work together with them. This will already result in you losing alot of Players.
But this Game is going further. In this Game alot of Times if you dont have several others Online. You simply cannot really Play anymore. Thus Dropping the Game unless there is several People there to Play with you.
And this often results in Players at some Point simply dropping the Game forever.
Compared to just a Few Months ago. We already have Halfed the Playerbase. Some of that is due to the Hype which ran out.
But alot of it. Is the things I see everywhere around me. Which is Small Groups of 2-5 People at some Point simply dropping the Game. Because they cant really do anything with the Small Group they got.
2.
Thats Bullcrab.
Sorry. But with Primitive Tools you wont get anywhere further than the same Hut that you can Build 10 Minutes into the Game.
3.
So Basicly. Anyone who isnt in your Alliance or Guild. Is an Enemy or what ?
Trade in Reality is done mostly with Neutral Factions.
These aint Enemies. They aint Allies either.
They are Neutral.
But in this Game Trade barely Exists.
4.
Thats Bullcrab as well.
Mercenaries are Highly Reliable and will often be used by Guilds in Games given that there is a proper System for it.
The Reason for that is Extremely Simple.
An Actual Mercenary Guild. Will be Incredible Reliable for the Simple Reason that if they Betray their Employer just One Time. Nobody will Hire them again.
Just for your Info. Most of the Larger Wars in EVE Online as well as other Sandbox Games likes Wurm or Mortal Online or the Oldies like Tibia and Ultima. Had Mercenaries.
Hell in alot of Wars where I fought in Hardcore Sandbox Games. We often Fought entirely against or with Mercenary Forces.
And we have never even once been Betrayed or had the Enemy Mercenaries Switch Sides.
Because again.
Would you Hire Guilds from a Mercenary Guild which had Betrayed their Contract before ?
5.
And you Sound like a Typical Fanboy who will Defend and anything and everything no matter how Idiotic it is.
6.
Bullcrab again.
Learn Reading. The Reason why the Skill Tree is badly tought out. Had nothing to do with knowing how it works.
There is simply absolutely no Sense in having a Potter become a Smith.
Neither is there any sense in a Farmer being a Forester.
A Hunter being a Weaver is complete Idiocy as well.
For your Info.
Farmers usually worked the Fields and the Stables and Coops.
Hunters would often have the Skills for Slaughter and Tanning. And it would also be the Hunters which usually took care of the Forest.
Weavers and Tailors were a damn Craft. Just like Carpentry.
Carpenters would usually not Build Bows for Heavens Sake. They would be working in Construction usually.
7.
Except. There is no Tools Traded.
See Mate. This is the Funny part in this.
Tools do not bring enough Money to be Worth Selling them.
Because at the price where Selling em makes Sense. Nobody will Buy them. And at the price where People would buy them. Its not making sense to Sell them.
8.
Actually it doesnt.
Its usually hidden in Stone Walls and Mountains.
And sure you can just Randomly walk around the Mountain and look for Rocks that Drop Iron when Mined.
But Sorry that makes little to no Sense.
Thats what you call Bad Design.
9.
Mate. Even a Guild will not get Good Food.
Cooking is Tier 4 Skill.
And it Requires a Tier 4 Smith. As well as several other High Tiered and High Skilled Professions already Grinded out to Produce anything on the Quality of even getting 2.0 Food Factors.
Of course Noobs like you dont realize this.
You likely Joined a Guild. And thus Profited from the Players which already Grinded for 500 Hours to get all these Skills. So your Grind would be just 50 Hours thanks to Factor 4 Food.
Thing is. They did not have this themselves.
And even a New Guild of 50 People. Will be doing its Grinding on Factor 1.5 Food at best. Because before they got all the High level Skills they aint going to Produce High level Food.
10.
Wow ok.
YOU ARE a Deaf and Blind Fanboy arent you.
I am complaining about the Idiotic Differences here Mate.
Hunting = Too Easy
Because Hunting is basicly AFK leveling.
Consturction = Too Hard
Because you have to frigging Build an Entire Damn City just to be able to Build a Proper House.
11.
Mate.
One tree Felled. Gives about 0.03 Points. Between 30 and 60.
Assuming Food Factor of 1.0-1.5
So 1000 Trees.
Pls show me how you Store 1000 Logs for later.
Have Fun.
12.
Actually. Looking at the Map.
Pretty much ALL GUILDS are Set Up Right in the Mountains.
So yeah.
Sorry Fanboy. But pls stay realistic.
13.
No it does not.
No Offense. But many Items should not be able to be Stacked into the Air anyways.
And this Systems makes absolutely no Sense.
Also. Sorry that I hurt your Fanboy Feelings by daring to Critisize your beloved holy grail.
Unfortunately. I never Played World of Warcraft. And I am not for Themepark Games at all.
Thing is Mate.
There is a Difference Between Difficulty Levels and Frustrations Levels.
Dark Souls is Difficult. Dark Souls is a Challenge.
This Game here. Is not Challenging. Its not even Hardcore.
Its simply Frustratingly Boring as it requires idiotic amounts of Grind and People to get anywhere.