[MMO] Net Optimizations and Fixes to Ruins (

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[MMO] Net Optimizations and Fixes to Ruins (

Post by Arrakis » 29 Nov 2018, 13:14

Life is Feudal: MMO

This week we are focused on fixes and optimizations, some of them will reduce lag in certain scenarios by decreasing the load on the network connections.

Patch Notes (ver.

Bug Fixes and Optimizations:
  • Optimized the amounts of data sent by the server when loading terrain
  • Reduced the number of net events required to be sent client side when reporting changes to claims
  • Fixed an issue where movable objects could not be taken out of ruins
  • Some minor localization updates
— The Team

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