Balagor wrote:I honestly don't think that armor should have a completely different skill tree for each type.
For example:
...
I would even go as far as to say that alll equipment skills should get their own skill that is completely unrelated to any other equipment skill. Sure, you could choose to make it so that they have interconnections...for example: having lvl 60 spears might influence your ability to use polearms and your learning of that particular skill.
But that does in no way mean that you need to learn spears first to do so.
A tiered system also always implies a hierarchical order of strength or at least "awesomeness"
->
Is an axe a better weapon that a sword? No? then why is it way down the skill tree? Is a bow the better ranged weapon? no? why is it after crossbows?
Also intuitivity was mentioned. And from what I have learned inutitivity is key to great games.
And to me it is extremely counterintuitive and unimmersive, that to play a hunter character, that uses a spear and a bow, some of the most basic weapons that even people in the stone age found out about, after ditching stones and clubs, I have to not only be good at wearing leather armor and using crossbows as well as being good militia and knowing how to use padded armor.
So I have to become a full fledged, and variedly proficient warrior, that also has learned almost all crafting skills in the game (to make armor) before i can pursue the most basic human lifestyle of hunting.
I care to disagree with this "gamedesign decision"
there are other "combat skills" that do fit in trees. riding for example. Yes, you need to learn basic riding before you can try mounted combat or later mounted archery. yes, you should have basic milita training before you learn about advanced tactics and formations. Those are more abstract things, that cannot be just "tried out" by picking them up from the street (because you cannot literally do that)
Edit:
Oh and before i get hit over the head with the "you want everyone to be able to do anything"-club by a certain someone:
In short: YES I do! I want anyone to be able to pick up the stuff he finds lying around for whatever reason.
In long: Yes I do! I want anyone to be able to pick up the stuff he finds lying around for whatever reason. But he should not be able to do anything particularly useful with it. like with slings..you can hardly hit a moose at point blank range at skill lvl 0. at 100 however you can hit things decently. buut the other people here have talked about this already. I would just make the skilldifference more extreme and put a "new" skillcap called equipmentskills in that would cap at 200-300 or so. thereby you could choose to be an armorless berserker proficient in the use of 1h and 2h and throwing axes (crazed viking style) or be a more conservative viking with mail armor and a shield.
or whatever else you wish to be.
because:
This is a sandbox game!