No Guild Battles

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Gdaddy010
 
Posts: 1
Joined: 12 Oct 2014, 07:26

No Guild Battles

Post by Gdaddy010 » 12 Oct 2014, 07:29

Please keep it a sandbox don't aid any battle grounds or raids stay unique and people will like, respect and play more of your game.


Syeed
 
Posts: 15
Joined: 09 Oct 2014, 12:44

Re: No Guild Battles

Post by Syeed » 12 Oct 2014, 12:25

I second this. No instances, no theme park crap. Just keep improving the tools you give us and we'll make our own content.


Rgcdragon
 
Posts: 12
Joined: 23 Sep 2014, 11:13

Re: No Guild Battles

Post by Rgcdragon » 14 Oct 2014, 00:22

Think most guild mechanics will be in the MMO and if you don't like it being on the MMO then don't play it :D. But honestly I think later in game when more is added, someone will just mod and add this to the game.


Siegbert
Alpha Tester
 
Posts: 1368
Joined: 02 Nov 2013, 15:15
Location: Germany

Re: No Guild Battles

Post by Siegbert » 14 Oct 2014, 13:38

Well, the instanced scheduled battles will only be a part of the bigger siege mechanics.
Most battles will be non instanced anyway.


Bushboss
 
Posts: 5
Joined: 02 Oct 2014, 18:56

Re: No Guild Battles

Post by Bushboss » 14 Oct 2014, 17:36

I think that if they had the mechanics for guilds to wage their own wars with other guilds it'd be great. But I don't think they should add battlegrounds like in other mmorpgs.


Fluffypinkbunny
 
Posts: 43
Joined: 05 Oct 2014, 15:44

Re: No Guild Battles

Post by Fluffypinkbunny » 15 Oct 2014, 19:35

Asked and answered on the interactive Faq, copied to the wiki's faq (work in progress)
Spoiler

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