by
Mikhal
» 22 Oct 2014, 15:29
Well, the term used in the medieval times was a "physic garden". These came into being in the Carolingian renaissance (among a great number of other things). Some of them were quite large - as medicinal herbs were actually a hot commodity. So, there's quite a historical basis for what you ask for. Would love to see what you ask for in the game.
But, the natures lore track could use some other help. The healing skill is simply a nightmare to go through, being dull and slow. Also, I don't recall in any history where medieval physicians slashed their friends over and over again with knives in order to practice their needlework and bandaging skills. IMHO, the best way to deal with this is to have craftsmen suffer from common injuries from time to time. Such injuries, like pulled muscles, bad backs, burns, and whatever - would reduce the efficiency and effectiveness of whatever it was the craftsman was doing. Food poisoning and sickness could be thrown in as well.
Healing could use basic herbal ingredients to make muscle relaxers, purging solutions for food poisoning. But, not all of the remedies need to be in herbs. Leeches. Leeches from the marshes everywhere! By using this stuff, the herbalist is useful throughout most of the track - and actually almost mandatory for a growing village.
And it also gets more fun. Think about it. It could make for some great minigames.. like pin the leech on the infection, or stuff the maggot in the gangrene. (lol)