Question and Suggestion regarding economy.

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Lukasx98
 
Posts: 6
Joined: 04 Oct 2014, 12:45

Question and Suggestion regarding economy.

Post by Lukasx98 » 04 Oct 2014, 21:02

Well I am wondering if there will be a currency system out side of the premium credits. So you can do player to player trading with coins and not just barter. And also a large economy system with jobs like owning a store or an inn, renting out bedrooms for travelers.

I think this would add lots of life within the cities that will pop up around the land. So you don't have to run out in to the wild hunting for resources (so soldiers protecting the cities lives in them). Of course some one will have to do that so the store have something to sell but they will buy that from the hunters, scavengers and farmers.

This could also mean that trading guilds can have large scale operations going on with guild owned mines, farms and caravans.

This is also where the skill system will take effect. If you decide that you want to be a hunter your skills in that category will go upp and it will be easier for you to make money in that way. that would also work with someone owning a blacksmith in a town or city. If he gett better at making tools he will make more profit and can expand his business with maybe an apprentice or buying in more rare ores from the mines outside the city.

This will come full circle with hunters, farmers, miner going in to the city to sell their wares and buy needed tools to make their jobs easier and more profitable. Like a market held at certain time every week. depending on how long it takes to gather materials and make the wares.

This should help make a more living game with more realistic encounter with other people.

I think the devs should make it take longer to gain levels of your skills and make it take longer to mine, farm, build. So you have to specialise your self. that was what happened in reality when the population grew.

I am not saying it should be impossible to sustain your self out in the wild but as in real life the more logical way is to be part in a community.

Sorry for the long post. :)

Best of luck in game.
Lukas

Sorry for bad english I am from Sweden :


Bushboss
 
Posts: 5
Joined: 02 Oct 2014, 18:56

Re: Question and Suggestion regarding economy.

Post by Bushboss » 04 Oct 2014, 21:54

I, for one, like this idea. If they were to go the coin route, they'd have to implement it in a way that acts like real currency in the sense that it is backed by something and not just something in the world. If they went without coins, they could implement mechanics and concepts that would promote a really great and immersive economy.


Doubleumc
 
Posts: 1
Joined: 05 Oct 2014, 04:47

Re: Question and Suggestion regarding economy.

Post by Doubleumc » 05 Oct 2014, 05:27

I really liked the way Haven & Hearth dealt with coinage. You had yourself a coinpress, which could be used with any metal ingot. Press an ingot and you get 99 coins of that type. Smelt 100 same-metal coins and you get an ingot back.

This means that each coin is exactly as valuable as the metal it is made out of (well, 1/100th as valuable, but you know what I mean), and it can be smelted and pressed back and forth with only minimal losses.

Want to make some fancy thing out of steel ingots but don't have enough to buy it all in one go? Start earning or trading for steel coins and you'll get there eventually, one coin at a time. Same with gold, copper, whatever.


Tonto
 
Posts: 9
Joined: 25 Sep 2014, 02:05

Re: Question and Suggestion regarding economy.

Post by Tonto » 11 Oct 2014, 02:29

Doubleumc wrote:I really liked the way Haven & Hearth dealt with coinage. You had yourself a coinpress, which could be used with any metal ingot. Press an ingot and you get 99 coins of that type. Smelt 100 same-metal coins and you get an ingot back.

This means that each coin is exactly as valuable as the metal it is made out of (well, 1/100th as valuable, but you know what I mean), and it can be smelted and pressed back and forth with only minimal losses.

Want to make some fancy thing out of steel ingots but don't have enough to buy it all in one go? Start earning or trading for steel coins and you'll get there eventually, one coin at a time. Same with gold, copper, whatever.


Eh, terrible idea. Currency systems that have value in themselves are inferior to fiat currency.


MadVash
 
Posts: 2
Joined: 05 Oct 2014, 14:36

Re: Question and Suggestion regarding economy.

Post by MadVash » 12 Oct 2014, 23:10

I would like to have option to turn off currencies and use supply/demand pased economy.


Aldebaran
 
Posts: 90
Joined: 13 Feb 2014, 12:15
Location: Myrtle Beach, South Carolina

Re: Question and Suggestion regarding economy.

Post by Aldebaran » 13 Oct 2014, 09:40

MadVash wrote:I would like to have option to turn off currencies and use supply/demand pased economy.
Barter you mean?


MadVash
 
Posts: 2
Joined: 05 Oct 2014, 14:36

Re: Question and Suggestion regarding economy.

Post by MadVash » 14 Oct 2014, 06:59

No barter means you have to do something to get another thing.
I mean we do our "jobs" and put all extra items, that we don't need, in to some storage device and those who need those items, can get them from that storage.


Thesnoo23
 
Posts: 3
Joined: 14 Oct 2014, 18:17

Re: Question and Suggestion regarding economy.

Post by Thesnoo23 » 14 Oct 2014, 21:12

MadVash wrote:No barter means you have to do something to get another thing.
I mean we do our "jobs" and put all extra items, that we don't need, in to some storage device and those who need those items, can get them from that storage.


That's not supply/demand. That's a form of communism. Which is fine, if that's what you want. But, seriously. You can do that right now. Just put some boxes in the middle of your town, and there you go.


Immitated_one
 
Posts: 21
Joined: 24 Sep 2014, 16:56

Re: Question and Suggestion regarding economy.

Post by Immitated_one » 15 Oct 2014, 01:19

A nice idea, and it would put more life into Lif :D

but i dont think it is necesary, considering that there are only few professions and are not related to combat skills u really need only 5 people to run city (unchallenged).... correct me if I am wrong.

what's is this thing that someone can have and u can't make in time so u need to pay him? And is that person now too powerfull?

...it takes whole new and larger skill tree for that i think, one that would take at least 50 people to run a city properly....


Potdisc
 
Posts: 5
Joined: 09 Oct 2014, 10:16
Location: Denmark

Re: Question and Suggestion regarding economy.

Post by Potdisc » 15 Oct 2014, 08:20

Currency (copper, silver, gold coins) is already planned - along with taxes.

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