Problem:As Alpha-Tester it's frustrating that players can steal and do steal tools and raw materials from any chest and house.
Today, 2014-10-11, ca. 02:00 ocl players walked into my (claimed) house and stole materials of three (3 real time) days of work.
I won't be able to test higher features if I have to start from scratch everytime a player steals that important stuff.
Solution 1 (temporary):So, it would be useful to implement a working option for locking certain items. At least it should be an easy temporary option for alpha testers - as there is no logic how to "lock" a leather-curtain of a shack
For the finished game this option can be removed again.
Solution 2 (permanent):Another way would be to prepare an option to >hide< an item-bag.
Click it, so it's sunk into the ground/disappears/whatever. That would be a feature devs could keep even in the finished game as it's actually realistic.