Almost finished a keep- someone deconstructs it instantly

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TheOneAndOni
 
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Almost finished a keep- someone deconstructs it instantly

Post by TheOneAndOni » 19 Oct 2014, 16:18

Seriously ... taking 3 guys a few days to gather the material and haul(almost 4k shaped granite) across the map ... then some random person with construction skill can come up and deconstruct it in 1 click... feels a little ridiculous .. i understand that life is "futile" but i didnt know they had incinerator guns in feudal times. where did the granite go? not trying to be a jerk but thats something that would make a lesser person quit this game instantly.
Thanks for taking the time to check this post n hopefully you all do something about it.... instant deconstruct on other player structures is just pure grief.

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Saxxon
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Saxxon » 19 Oct 2014, 17:19

TheOneAndOni wrote:Seriously ... taking 3 guys a few days to gather the material and haul(almost 4k shaped granite) across the map ... then some random person with construction skill can come up and deconstruct it in 1 click... feels a little ridiculous .. i understand that life is "futile" but i didnt know they had incinerator guns in feudal times. where did the granite go? not trying to be a jerk but thats something that would make a lesser person quit this game instantly.
Thanks for taking the time to check this post n hopefully you all do something about it.... instant deconstruct on other player structures is just pure grief.


Issues like this will be addressed and sorry for your loss.

Tip, keep all your construction materials in a locked house until you have all the mats needed, then build it and finish it at one time.


TheOneAndOni
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by TheOneAndOni » 21 Oct 2014, 01:13

Soo we built a small plaster house to store our stuff in ... we decided to put all of our stuff in there and get going again... today 4 gentlemen came to my house while i was on ... i was by myself so i locked up n logged out .... i came back a half hour later and it was all gone ... door still locked and claimed by me for 17 hours. im guessing they just reach in the windows? or glitched thru the roof ... since a few were up there logging in n out i think. now we have nothing to show for a few weeks of gameplay. mannnnnnnnn


Fluffypinkbunny
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Fluffypinkbunny » 21 Oct 2014, 03:54

so it sounds like you need to put up some walls, around your house, before you try to build something as large as a keep.


VindicteMortis
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Re: Almost finished a keep- someone deconstructs it instantl

Post by VindicteMortis » 21 Oct 2014, 14:53

nothing quite like aborting nearly birthed keeps!

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Elindor
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Elindor » 21 Oct 2014, 15:03

In fitting with the overall game designs, what SHOULD happen is it should take a GOOD WHILE to deconstruct something. Probably around 40-60% of the time it took to CONSTRUCT IT.

Also, the materials should be left laying there, like dirt when you dig....and should need to be transported if someone wants to make off with it.

Hopefully these are things the devs plan on doing.

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Deantwo
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Deantwo » 21 Oct 2014, 16:23

I would suggest playing on a password protected server or at least one with active GMs that enforce rules against griefing.

The game as it is right now is in no way exploit or grief safe.
So there is not much that can be done about it just yet, once the stability of the game is better, we will hopefully see more exploit fixes.
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Read all about it: Second Invasion of Rævehjerte Repelled

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Tahannu
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Tahannu » 23 Oct 2014, 09:09

i agree, it would be at least fair, if something is deconstructed the materials would be left laying in the area and if they wanted them bad enough they would have to carry them off using normal rules..


Jaxomadar
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Jaxomadar » 23 Oct 2014, 18:57

Well I look at deconstruct as they put the torch to the building. Its a great way to keep competing groups behind your own. Some call it griefing others will say its a valid combat tactic.

Now as to glitch hacking I don't agree with that a mechanic that spawns you on the ground instead of the air, and one that will place 1 square away from objects would be nice.

I've played a lot of DayZ and base destruction and item theft is just a way of life.


Josheru
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Josheru » 24 Oct 2014, 00:26

Jaxomadar wrote:Well I look at deconstruct as they put the torch to the building. Its a great way to keep competing groups behind your own. Some call it griefing others will say its a valid combat tactic.

Now as to glitch hacking I don't agree with that a mechanic that spawns you on the ground instead of the air, and one that will place 1 square away from objects would be nice.

I've played a lot of DayZ and base destruction and item theft is just a way of life.


The problem with aggressive tactics like this is that it's MUCH easier to break something than create it. All the materials just disappearing into thin air is entirely too much of a benefit to enemies, and a loss to you and your allies.

This is why it's better to run around naked and own nothing you can't log out with: the game doesn't realistically punish antisocial behavior AND it makes such behavior very easy to commit.


Drek
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Drek » 24 Oct 2014, 17:00

Just had the same happen with the big 3-story house.

I will not be doing any more testing till something is done about this.

Interesting making a game that caters to the griefers.


Josheru
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Josheru » 26 Oct 2014, 02:26

Drek wrote:Just had the same happen with the big 3-story house.

I will not be doing any more testing till something is done about this.

Interesting making a game that caters to the griefers.


I am a bit disappointed that this game released with some design choices that really empower harassment, especially considering the greifer reputation that mulitplayer sandbox games historically struggle with.

I look forward to being able to claim land and fill in tunnels; I feel like those two abilities are crucial to limiting the power of greifers. A third helpful change would be to tie all characters to the same account/alignment so hiding your greifing ways isn't as simple as creating an alt.

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Tahannu
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Tahannu » 26 Oct 2014, 08:53

i will agree with the mention that deconstruct is "putting the torch to something" if you name it as such .. and allow players to atempt to put out the fire .. if they are hacking it down with an axe then fine let them .. and give them a skill to do so in the skill tree so they have to train to do it like a builder has to train .. arson 101, arson 102 , etc. it is not even close to realistic to walk up to a keep and deconstruct it. in real life you might move a few stones verses what is happening in the same time frame. you could burn down a chicken coop easy enough. a wooden structure .. walk up to a skyscaper and throw a torch at it and see if it burns down in a few seconds with no rubble.

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Deantwo
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Deantwo » 26 Oct 2014, 21:15

Tahannu wrote:i will agree with the mention that deconstruct is "putting the torch to something" if you name it as such .. and allow players to atempt to put out the fire .. if they are hacking it down with an axe then fine let them .. and give them a skill to do so in the skill tree so they have to train to do it like a builder has to train .. arson 101, arson 102 , etc. it is not even close to realistic to walk up to a keep and deconstruct it. in real life you might move a few stones verses what is happening in the same time frame. you could burn down a chicken coop easy enough. a wooden structure .. walk up to a skyscaper and throw a torch at it and see if it burns down in a few seconds with no rubble.

As far as I know the deconstruction option/action is just a temporary solution to allow players to remove their mistakes.
It will likely be changed once the claim system and/or destruction system is implemented.

The game is only in early alpha, there are many things wrong with it.
Last edited by Deantwo on 30 Oct 2014, 21:05, edited 1 time in total.
The Foxtail empire successfully defended against the evil space ponies!
Read all about it: Second Invasion of Rævehjerte Repelled

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Psybeats
 
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Psybeats » 28 Oct 2014, 06:04

Today, someone did this to me.. I was away mining the last batched of granite to make shaped granite and when I come down the keep and another stone house that was to also be completed today were gone... 120+ hours by me and probably around the same time for another 2 guys and this is what we are rewarded with. Storing all that stuff in a house, someone lamely suggested later, is not a realistic idea.

Imagine a keep being built over time, with all that material in there, it shouldn't just be some basic foundation with no appearance of work being done.. Not only that, the only person that should be able to delete a foundation with materials in it, is the very person that laid the foundation in the first place...

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Deantwo
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Re: Almost finished a keep- someone deconstructs it instantl

Post by Deantwo » 30 Oct 2014, 21:05

Psybeats wrote:Not only that, the only person that should be able to delete a foundation with materials in it, is the very person that laid the foundation in the first place...

So you terraform a nice big area for a keep, and before you can place it, someone else comes around and places another building site in the area.
Much like the campfires griefers are already placing, only these would be a lot bigger.

Simply binding it to the builder won't help.
The deconstruction system need to be finished. As I said:
Deantwo wrote:As far as I know the deconstruction option/action is just a temporary solution to allow players to remove their mistakes.
It will likely be changed once the claim system and/or destruction system is implemented.

The game is only in early alpha, there are many things wrong with it.
The Foxtail empire successfully defended against the evil space ponies!
Read all about it: Second Invasion of Rævehjerte Repelled

- Shores of Hazeron

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