Neosky5k wrote:omg it works.
I would normally get 100+ frames looking away from the mountain.
but as soon as i moved my camera to turn towards the mountain I would drop to 16 frames. Something about the middle of the island hates my system.
AMD R9 270x
Anyway, thanks for this.
The ONLY issue I have is the Grass? It keeps flashing on and off? IS there a way to get the grass to chill out? XD
I'll look in the mean time.
Neosky5k wrote:yeah I played with it for a while.
2000 will keep the grass on.
1500 will try to, but there will be small random times of no grass.
but I still can't play on servers that well, personal DB game, create a world. works omg like. 100+ FPS with EVERYTHING turned on and up, fx and all.
but going multiplayer online, and my fps is still crap, I'm going to try without grass online.
this should be brought up to the devs pronto. IF they could fix this, it would make a world of difference for everyone.
EDIT:
I set it to 800
Grass flicker, but it's w/e. I got 44-50 looking inland. Which is from 14.
ofc 80+ outland. so this is pretty nice, I have all the post fx on, DOF, and such is so nice.
thank you so much for this!!!!
with FXAA and SMAA on I get around 35 fps.
Uno wrote:http://lifeisfeudal.com/forum/fix-for-fps-problems-urgent-please-read-t3926/
Sillybloke wrote:man, thanks for this.. really helped a lot.. but has anyone found a fix for the grass issue? It flickers on and off depending on the direction I am facing
Bledathehun wrote:Thanks for the info, fixed my 14fpa while lookign towards big mountain, now i am getting 30-40gps in that region with good fps all around (with 1k range)
Uno wrote:http://lifeisfeudal.com/forum/fix-for-fps-problems-urgent-please-read-t3926/
Stankleberry wrote:It's kind of strange that such an enormous issue absolutely everyone who is playing the game was experiencing for many weeks has such a simple fix. I assumed major adjustments needed to be made within the game, not a stupid line in a config file. Wtf.
Maybe there's another line in the config file that will make the game connect to a server in under 10 minutes.
KingOfHell wrote:Sillybloke wrote:man, thanks for this.. really helped a lot.. but has anyone found a fix for the grass issue? It flickers on and off depending on the direction I am facing
well fix is increasing the drawing distance, i would call it ground flickering, not grass .
Sillybloke wrote:KingOfHell wrote:Sillybloke wrote:man, thanks for this.. really helped a lot.. but has anyone found a fix for the grass issue? It flickers on and off depending on the direction I am facing
well fix is increasing the drawing distance, i would call it ground flickering, not grass .
the draw distance of the grass or the visibledistance? I tried putting the grass draw at 800 (in the config file) with my visible at 500 and still getting flicker
Also - this should be stickied as everyone can benefit from this AFAIK
KingOfHell wrote:grass has nothing to do with flickering, its the drawing distance which flickers, if u set it to low u cant see that far away anymore so it flickers, u decide what u need, less flickering and less FPS or more flickering and more FPS. set distance to 1000 and it should probably remove all the flickering.
Sillybloke wrote:KingOfHell wrote:grass has nothing to do with flickering, its the drawing distance which flickers, if u set it to low u cant see that far away anymore so it flickers, u decide what u need, less flickering and less FPS or more flickering and more FPS. set distance to 1000 and it should probably remove all the flickering.
It seems 1400 is the sweet spot for me.. gradually edited it upwards until the last slice of my turning radius did not flicker the grass/drawing distance.. again, thanks for this discovery
EpicBlade wrote:Thanks, worked like charm and worked a lot better then the other fps issue fixes.