Fuels

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Coasion
 
Posts: 6
Joined: 22 Sep 2014, 17:56

Fuels

Post by Coasion » 29 Sep 2014, 18:39

Anyone else feel like fuel for smelting gets used way to fast.. I feel like Im using grass to burn these fires. also when using the kiln I think I should be able to refine all the billets into charcoal at once. so if I have 10 billets I should get 40 charcoal when I hit pull out and maybe loose some for fuel for the fire.


Bautista
 
Posts: 19
Joined: 23 Sep 2014, 17:59

Re: Fuels

Post by Bautista » 29 Sep 2014, 21:34

I think you can change the settings for this ... if you are a server owner


Shu
 
Posts: 84
Joined: 23 Sep 2014, 19:16

Re: Fuels

Post by Shu » 30 Sep 2014, 01:17

You can, but put it low enough to be decent, smelting begins to start bugging around. In a way that prevents you from ever getting any ore hot enough for making anything from it.

I think pretty much all of these sliders should be split up a lot more. As of now, trying to make an "easy mode" test server with low fuel consumption and fast crop growing and animal timers results also in being unable to smelt, super fast dying animals that have way too little time to reproduce (considering this is even true for MMO settings), and crop whithers away so fast, you're rarely back in time from other endeavors to hit the best harvesting time.

Everyone of these timer should be individually configurable in my opinion, to give hosters the best tools for shaping their server to theirs likings.


CronosusCZ
 
Posts: 19
Joined: 01 Nov 2014, 20:31

Re: Fuels

Post by CronosusCZ » 01 Nov 2014, 20:41

hello
what about add autocraft for Kiln?

its little weird, when i create charcoal, i must again and again click pullout charcoal. :(
same with glass
Last edited by CronosusCZ on 02 Nov 2014, 12:12, edited 1 time in total.


Gormadoc
 
Posts: 9
Joined: 06 Oct 2014, 08:02

Re: Fuels

Post by Gormadoc » 01 Nov 2014, 23:03

*sign*


Jaxomadar
 
Posts: 44
Joined: 01 Oct 2014, 16:32

Re: Fuels

Post by Jaxomadar » 05 Nov 2014, 12:59

CronosusCZ wrote:hello
what about add autocraft for Kiln?

its little weird, when i create charcoal, i must again and again click pullout charcoal. :(
same with glass


YES PLEASE.

Autocraft on kiln would be great same with any other crafting thing. Some have it some don't and it really should be all have it. I like that on the smelting, now we need it for the other craft/create too.


Orsus
 
Posts: 255
Joined: 29 Oct 2014, 06:38

Re: Fuels

Post by Orsus » 09 Nov 2014, 09:50

I agree, the auto crafting option works nicely for smelting ore.

Be careful when reheating your metals to make them into another form though. If not all of an ingot or bar is used, the game does not save the spare pieces for later use and you can loose some resources this way.
It does not matter who is the strongest fighter, just the last one standing.

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