by
Tayu
» 04 Nov 2014, 22:06
I'm posting this in feedback because I've played video games for a good 15 or so years, so when I see design this bad, I have to speak up.
The combat skill system needs some serious tweaks.
Here are examples and reasons on why I think it's badly designed.
1. I have to use a spear for a long enough time to be allowed to PUNCH things! It's just completely illogical, who knows how to use a spear before they learn how to punch? On top of that I have to use padded armor for long enough to be able to use the spear? That doesn't make any damn sense at all.
2. I have to throw things long enough to be able to wear leather armor? Okay, kinda dumb but not a big deal. But then I have to use the armor to be allowed to use a crossbow? What the heck! Then I have to use a crossbow long enough to be able to use a regular bow? SERIOUSLY?! I understand that bows take a lot more skill to use than a crossbow. But bows were used by people for the longest time before crossbows were even Invented!
3. Regarding shields, any moron can pick up an object and hold it in front of themselves to protect them. The amount of times you've swung a sword should have nothing to do with being able to use a shield.
In conclusion, these are the biggest examples of HUGE design flaws. They are design flaws because they break immersion, just plain don't make sense and take away from the feeling of realism in the game.
Thank you for taking the time to read this and please feel free to ask questions if I haven't explained things well enough.