[Client Crash] RAM is flying away

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Mclane
 
Posts: 12
Joined: 16 Sep 2014, 12:49

[Client Crash] RAM is flying away

Post by Mclane » 08 Nov 2014, 23:32

I have to point a problem, a real problem, this game is pumping the RAM away :

- Start the game - 700 Mo
- Choose a server - you are now at 1 Go
- Loading World - passing from 1Go --> 2/3 Go
- Entering the World - Around 3,5Go of RAM is used by the game.

On some servers you just can't get in a forest area or you wi'll crash ( or even opening your map will crash your client ).
Please devs, try to fix this RAM leaks before putting goodies on, perhaps by loading the area around our character instead of all the map at game launch ?

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dingusmcgeehee
 
Posts: 21
Joined: 02 Oct 2014, 23:04

Re: [Client Crash] RAM is flying away

Post by dingusmcgeehee » 09 Nov 2014, 00:40

Limit the rendered distance in your settings manually to solve a lot of these problems

Open "Steam\SteamApps\common\Life is Feudal Your Own\scripts\client\cm_environment.cs"

edit visibleDistance = "10000"; to 500-1000 meters.

To fix the forest lag, lower your tree detail to the minimum and it should stop nearly all fps drops.

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Vamyan
 
Posts: 198
Joined: 23 Oct 2014, 22:29

Re: [Client Crash] RAM is flying away

Post by Vamyan » 09 Nov 2014, 01:40

Those aren't leaks. That's just extremely poor (read: no) optimization. The game currently USES all that ram, for all the world data, collision data, tunnel data, forest data, building data, and pretty much every other piece of data that's ever changed on the server.

Your complaint is valid though, just misnamed. Optimization of the data, and possibly pushing some of it off into files instead of keeping it all in RAM, may be a solution. Regardless, I agree the game currently uses TOO MUCH ram, especially for a 32-bit game.

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