Suggestion... Soil quality...

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Eve
 
Posts: 25
Joined: 06 Oct 2014, 09:50

Suggestion... Soil quality...

Post by Eve » 10 Nov 2014, 20:02

Gathering wild plants, berries, mushrooms, and herbs lowers the quality of that tile but there is nothing at all that increases the quality of any tiles....

If this remains this way, the entire world will be nothing but a q1 wasteland eventually...


How about when it rains, the quality has a small chance of increasing and the higher the quality the lower the chance?

There really needs to be something IMO...

Also it would be really nice if we could plant grass back on the dirt tiles that we terraform...

And please fix tunnels as soon as possible! And please don't say what's wrong with em? :)


Tapyc
 
Posts: 53
Joined: 06 Oct 2014, 05:40

Re: Suggestion... Soil quality...

Post by Tapyc » 11 Nov 2014, 06:52

there is another way, it will be enough
best way is to make max soil (not fertilized) q fixed on 50-60 when not used for farming/gethering. It rising up for 2-5 for every day cicle, but only fertilization can make it above 60.

but there will be technical problem with it.

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DichBach
 
Posts: 90
Joined: 05 Oct 2014, 23:32

Re: Suggestion... Soil quality...

Post by DichBach » 11 Nov 2014, 17:17

Agree with OP.


Eve
 
Posts: 25
Joined: 06 Oct 2014, 09:50

Re: Suggestion... Soil quality...

Post by Eve » 13 Nov 2014, 23:07

Tapyc wrote:there is another way, it will be enough
best way is to make max soil (not fertilized) q fixed on 50-60 when not used for farming/gethering. It rising up for 2-5 for every day cicle, but only fertilization can make it above 60.

but there will be technical problem with it.


Considering everything revolves around quality a fixed quality for soil is not the way to go... The only way to get quality herbs would be to fertalize the area you are gathering from, and there would be no way to get high quality mushrooms or berries at all.

Getting fertalizer for farms is difficult enough, and gathering herbs is also extremely time consuming as well... To make it so you have to fertalize before you gather herbs would be adding way too much work for an already time consuming task.


Tapyc
 
Posts: 53
Joined: 06 Oct 2014, 05:40

Re: Suggestion... Soil quality...

Post by Tapyc » 14 Nov 2014, 07:50

I have given example is only the principle of the recovery of the earth. You can set the maximum value of land quality for a particular region/area where the highest quality can be 90. Players will need to gather goods on areas with a certain frequency in order to obtain high-quality mushrooms/berries and avoid the devastation of the earth.

but I think that it is difficult to implement from a technical side and will have a major impact on the load on the server.


Eve
 
Posts: 25
Joined: 06 Oct 2014, 09:50

Re: Suggestion... Soil quality...

Post by Eve » 17 Nov 2014, 16:25

Tapyc wrote:I have given example is only the principle of the recovery of the earth. You can set the maximum value of land quality for a particular region/area where the highest quality can be 90. Players will need to gather goods on areas with a certain frequency in order to obtain high-quality mushrooms/berries and avoid the devastation of the earth.

but I think that it is difficult to implement from a technical side and will have a major impact on the load on the server.


Perhaps you're right about the server load with my previous suggestion.... Perhaps just make it so harvested tiles lose quality but only temporarily...

Either way, this issue definitely needs to be looked at. Cause as it is, getting high quality mushrooms, or berries is an almost impossible task...

And I don't think anyone will be happy having low q soil everywhere and the only way to change this currently is to dig up the top layer of dirt... I for one, do not want to dig up the top layer of the entire map every now and then...

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