Ponge wrote:Puschpa wrote:Ponge wrote:It seems you cannot put cows and bulls into a Warehouse (
http://lifeisfeudal.gamepedia.com/Warehouse). Could that be fixed in this mod? It seems to be illogical, that building seems to be large enough for that. Same for horses.
Seems the tamed animals are too long for any container, you cannot even drop them on the ground into a bag.
And one of my settlers complained, as long you carry one of those animals in your inventory, you cannot tame another one.
We managed to tame more than one by one person; you might be doing someting wrong or something is bugged. You have to feed different (random?) amount of food to an animal to tame it. Once one of use fed 1 (one) apple to a cow to tame it; other time, a sow ate 60-70 apples before it was tamed. Is there any message indicating you cannot tame an other animal while one is already in your inventory?
Things has a parameter called length, and that might be the one restricting the large animals being put into other containers. However, I am not certain on this.
Cows, bulls (and perhaps horses in the future) can only be placed into a small stable/large stable or a large warehouse. It would be nice if the (medium) warehouse (the one with 3k capacity) would be added to the list. If a community has few people or a too small village for a large warehouse, they could still store the excess animals somewhere.
Also, the capacity of the wheeled vehicled should be revised I thin, they are too low based on their speed.
Maegfaer, I'd have a request to you: could you please give info on which armor has what amount of defense against the different damage types? Or where could we check this information?
So, update on that actually..
Pigs fit into warehouses (weigh in at 50 stones), but not crate, barrels, or bags. I didn't try the trade cart as the only one I had access to was claimed by someone else and they cannot unclaim it.
For one in inventory, I used 110 apples on a second sow while holding the first, no tame, put the first into the warehouse and immediately was able to tame the second.
So far, as long as I do not hold a tamed sow in my inventory, I tame the second one with 1 apple (my AH skill was 100 for all of these and the apples all came from the same stack/ql) If I hold a tamed sow, the apple is consumed, but the second pig is not tamed.
Granted this is too small of a pool to make any real determination on if the mechanic is working correctly or not, especially as some are saying they do get a tame attempt to work just with some random number of feed.
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