by
Jairone
» 27 Nov 2014, 23:29
It seems some of the materials (likely meat) of large animals in buildings is often wasted, as it is too much to carry for an average player.
I would love to see a system where it opened a new loot window when using the slaughter option on large animals to avoid losing all the meat and potentially other items, where you could carry some of what would otherwise be wasted.
Alternatively, the component parts of what drops in large quantities (bones, meat, hide) could be turned into smaller clusters of the item for purposes of getting more stuff to actually get to the player.
Again, alternatively, slaughter could generate a corpse near the building.
Another possibility would be to force everything into the inventory, and allow temporary carrying of too much, making the player unable to move until something was dropped, whenever slaughter is used and the weight exceeds limits.
I'd be interested in what other ideas might come of the community about this. It is rather annoying to just have all that beef go to waste like this!