Jimboski wrote:Yes you can repair the item, but you will lose Created Durability. As you lose Created Durability, the quality of your items goes down. Here is something I ran on a forge. I know of no way to regain the Created Durability without editing the database, so at some point you quality will be so bad you will have to destroy and remake your forge, tub, loom etc.
20000/20000 Durability at the start
Created 22 Iron Bars
19450/20000 Durability
Created 5 Metal Bands
19200/20000 Durability
Created 100 Lumps of Iron
17700/20000 Durability
Created 300 Nails
16200/20000 Durability
Created 2 Iron Ingots
16140/20000 Durability
Created 2 Metal Sheets
16060/20000 Durability
Created 22 Iron Bars
15570/20000 Durability
Created 112 Animal Traps
15030/20000 Durability
Created 700 Nails
11530/20000 Durability
Repaired the forge with 4 Small 100Q repair Kits
19088/19088 Durability (The kits reduced the overall cap)
Created 180 Lumps of Iron
16388/19088 Durability
Repaired the forge with one Large 100Q repair kit
18405/18405 Durability (Reduced the overall cap again)
Repaired the forge with one Medium 100Q repair kit
Repaired the forge with one Small 100Q repair kit
17796/17796 Durability
Schpidi wrote:Hi there,
I had an idea and implemented some stuff yesterday night which maybe can solve / avoid the issue.
But I need some testers, because I have no time to play the next two days...
It would be nice if sb. could login to my testserver:
! [DE] R A B E N F E L S [SC=1500] !
gm-password is pw4schpidi... so you can build faster
Please build a crafting device, use it repair it and so on.
Afterwards give info here or give me a short message if it worked.
If it works, I will post a final solution here for all.
Thank you very much,
schpidi
El_fu wrote:Push!
Currently I'm a builder on a public Server on a plain version with the last update, and the durability loss is just insane and more worse is the loss of quality.
This is a major issue, because players getting frustrated on repairing and rebuilding essential things over and over again. Most public Servers started to allow 'Endles Mines -- all Soil/Ore unlimited on Q100', because of that fraud.
But on this behavior, major features, like the quality of materials, prospecting/mining, resourece balancing ,trading issues ... and so on, will be much less in use nor tested properly.
So, the general idea behind open alpha, is about to fail. If everyone is going to cheat, you will never get usable response of the economical system - which is the backbone of this game.