Horses, so far

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

Degrath
 
Posts: 59
Joined: 10 Nov 2014, 18:12

Horses, so far

Post by Degrath » 05 Jun 2015, 04:15

Just to start I understand we got a partial release with horse and there are going to be issues so I wanted to start a post where we could post our findings and issues with horses so far.

Issue 1 - When you try to "Get horse" from stable it does not check the stable inventory for the horse, it checks your inventory.

Issue 2 - When you ride a horse and place it back in the stable it resets its age to 0

Issue 3 - Cant figure out how to make the training field actually do anything in regular or GM mode.Update. I placed horse armor, wheat and horse in the training field and "start training" I can see a progress bar moving up on the horse for the training status. (Like iron ore heating up) Horse armor is not consumed but seems to be required. (Bug-- Placing Horse and wheat into training field and starting training first then drop in the armor and horse is instantly complete.)

Issue 4 - Horses move through walls buildings doors fences etc...

Issue 5 - War Horses can not be placed into a small or Large stable after they have been trained up.

I was able to ride a basic horse but so far no luck training a warhorse.
I have all needed skills at 100 and horses were tamed not GM spawned
I have 5 total horses from ages 20 to 29 with Qls from 87 to 100.
So far no one is breeding yet either. Breeding is working

Anyone have any different experiences with horses yet or figured out training?

EDIT: I was able to enter War mode and fire my short bow while mounted and even moving. Cant wait to do a ride by...

Also anyway we can get a Dev to tell us how the training field is supposed to work?
I place a horse in the inventory window for the training field and click "start training" and nothing happens, I click "create warhorse" and I get an error about no riding horse in this stable... same with keeping it in inventory.


If I click start training and wait to see if something will happen, if I move the window closes and when you re-open the training window the training has stopped and needs to be restarted.

A suggestion to remove the "Hide" button used to place the horse back in my inventory. Not very realistic to keep my horse in my bag when not riding it. Maybe change it to "Stable Horse" and only active when in close proximity to a stable or training field. Make me have to tie the horse to a tree or lead it around to keep it from wandering off (untrained) or being stolen. I know this isnt the 100% release of horse but I wanted to add that feedback.


Sir_Ziggy
 
Posts: 60
Joined: 04 May 2015, 01:06

Re: Horses, so far

Post by Sir_Ziggy » 05 Jun 2015, 11:53

was about to post the same) good post, bro

User avatar
Arzi
 
Posts: 101
Joined: 16 Apr 2015, 12:24

Re: Horses, so far

Post by Arzi » 07 Jun 2015, 02:51

Hi guys, i tryed shooting with a bow and it is not working for me. You can shoot, even hear the arrow, but it dont do any damage on the targets.

Anybody know something about it?

User avatar
Khan-
Zealous Believer
 
Posts: 1261
Joined: 18 Apr 2015, 15:12
Location: France

Re: Horses, so far

Post by Khan- » 07 Jun 2015, 09:05

in the patch note, they said : "ps : you cannot pvp on the horses"

that's totally normal for now... because, they warned us
100% French speaking alliance of Royaume Franc : http://lifeisfeudal-fr.com/
Image
Les Témoins de Mérovée Site - Forum - Me contacter


WarriorWench
 
Posts: 1
Joined: 07 Jun 2015, 11:44

Re: Horses, so far

Post by WarriorWench » 07 Jun 2015, 11:58

Unfortunately we are not able to tame the one horse found on our server, as it spawns in the water. Any ideas on how this can be rectified.


Heinrich_von_Leipa
Alpha Tester
 
Posts: 198
Joined: 26 Aug 2014, 16:05

Re: Horses, so far

Post by Heinrich_von_Leipa » 07 Jun 2015, 14:28

No but I can assure you horses do not always spawn there. On my server the first horse I found so far spawned on good soil. So keep on searching after server restarts and you might find a horse elsewhere ;)


P.S. @all: Finding a horse goes under tracking "peaceful" animal! ;-)

User avatar
Airco
 
Posts: 698
Joined: 02 Apr 2015, 12:41

Re: Horses, so far

Post by Airco » 07 Jun 2015, 16:37

not sure if its a bug they are stil working on so not gone bother dev whit the minor detail on mantis yet.
bhut euh the horses are not walking whit the same movement speed currently (its amazing howmuch this annoys me XD and stuf like that anoys me on all games bhut like i sayd i know dev is stil working on horses so lets see how it evolves)
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB


Sir_Ziggy
 
Posts: 60
Joined: 04 May 2015, 01:06

Re: Horses, so far

Post by Sir_Ziggy » 08 Jun 2015, 12:27

I have a very big problem with my horses not breeding in small stables for a second real life day

User avatar
Khan-
Zealous Believer
 
Posts: 1261
Joined: 18 Apr 2015, 15:12
Location: France

Re: Horses, so far

Post by Khan- » 08 Jun 2015, 12:38

how old are they ? what food they've got ? what sex are they ? did you put them in breeding cases ?
100% French speaking alliance of Royaume Franc : http://lifeisfeudal-fr.com/
Image
Les Témoins de Mérovée Site - Forum - Me contacter


Sir_Ziggy
 
Posts: 60
Joined: 04 May 2015, 01:06

Re: Horses, so far

Post by Sir_Ziggy » 08 Jun 2015, 13:59

I play this game for half a year and bred a lot of animals, i feed them with apples 100q, i have 2 pairs of different gender and put one pair into the pens


Degrath
 
Posts: 59
Joined: 10 Nov 2014, 18:12

Re: Horses, so far

Post by Degrath » 09 Jun 2015, 18:48

Arzi wrote:Hi guys, i tryed shooting with a bow and it is not working for me. You can shoot, even hear the arrow, but it dont do any damage on the targets.

Anybody know something about it?


something about the combat animations while mounted are not correct. you can only fire in the direction the weapon is pointed. I have done some testing in 3rd person with bows and crossbows and the animations are not right yet. Aiming is impossible without the correct animations and weapon positions. I have only been able to hit a target once or twice.
Guess we will just have to wait for them to finish in a later patch


Degrath
 
Posts: 59
Joined: 10 Nov 2014, 18:12

Re: Horses, so far

Post by Degrath » 09 Jun 2015, 18:55

WarriorWench wrote:Unfortunately we are not able to tame the one horse found on our server, as it spawns in the water. Any ideas on how this can be rectified.



If you have GM permissions or can get a server GM to help you then have a GM spawn horses. They can not just create the Horse item, they need to force spawn or the horses will not breed if they are created.

the command is
/Animal WildHorseData = random QL male or female horse spawns at the GM location and can be tamed.

/Animal WildHorseData "xxx" = no quotes enter a number 1-100 and a random male or female with "xxx" QL will spawn.

These GM spawned horse will breed just fine in a stables just if you tamed them from the wild

/Add "Horse 1" 1 100 = (pretty sure its the command) would create a horse deed of 100 QL in your inventory but they will not reproduce in stables.


Degrath
 
Posts: 59
Joined: 10 Nov 2014, 18:12

Re: Horses, so far

Post by Degrath » 09 Jun 2015, 18:59

Sir_Ziggy wrote:I have a very big problem with my horses not breeding in small stables for a second real life day


Are the Horses you have in the stable Spawned and tamed or GM deed created?

An animal deed created by a GM will not breed when placed in a stable however an animal spawned by a GM and tamed normally will. Read back a few posts for the commands.

I have used the commands to force spawn horses and they breed just fine on my server after I tame them.

User avatar
Stormsblade
Alpha Tester
 
Posts: 420
Joined: 24 Sep 2014, 04:42

Re: Horses, so far

Post by Stormsblade » 09 Jun 2015, 20:50

Are horses intended to be used as mounted archers?
The combat descriptions would have one believe they should be used with only 1h or lance.

The roadmap says it will work with "All bladed, blunt, and some piercing weapons." If its "all", then that would include 2h, yes?

But no ranged.


Degrath
 
Posts: 59
Joined: 10 Nov 2014, 18:12

Re: Horses, so far

Post by Degrath » 09 Jun 2015, 22:11

Stormsblade wrote:Are horses intended to be used as mounted archers?
The combat descriptions would have one believe they should be used with only 1h or lance.

The roadmap says it will work with "All bladed, blunt, and some piercing weapons." If its "all", then that would include 2h, yes?

But no ranged.



I can not say what is or was planned for mounted combat. I have only tested bows just to see what I could and could not do from horse back so far.

Realistically I do not see two handed weapons being used while mounted, the exception would be the Bastard because of its one /two handed grip. Bows and Crossbows should be limited to the lightest versions due to size or difficulty of being reloaded.

User avatar
HouseHarkonnen
 
Posts: 37
Joined: 30 Sep 2014, 20:22

Re: Horses, so far

Post by HouseHarkonnen » 10 Jun 2015, 00:43

Anyone have any news? they are eating apples they are eating cabbage but no babies.. its been days now.
Image

User avatar
Khan-
Zealous Believer
 
Posts: 1261
Joined: 18 Apr 2015, 15:12
Location: France

Re: Horses, so far

Post by Khan- » 10 Jun 2015, 12:18

we have a lot of babies... we've got 4 males for 2 females and now it's a real industry...

somebody asked you if your horses were GM creation or you catched them savage ?





i must put a new bug to the list !

- when you hit war horse handling 100, the speed for opening the training field last for almost 2 minutes... against 6 secondes before 100... my admin told me he didn't changed anything... then seems to be a bug from dev's... i had to downgrad (now 99,98 warhose handling) to keep the 6 sec opening
100% French speaking alliance of Royaume Franc : http://lifeisfeudal-fr.com/
Image
Les Témoins de Mérovée Site - Forum - Me contacter

User avatar
Arzi
 
Posts: 101
Joined: 16 Apr 2015, 12:24

Re: Horses, so far

Post by Arzi » 10 Jun 2015, 14:29

But no ranged.


Mongol Empire was way bigger than Medieval Europe, at the same historical period. The main power of Mongol Empire was the monted archer, they used composite bows.

Image


Meanwhile, at Japan the monted samurai used to shot longbows.

Image

So, why not? Are you afraid of archers?


Bushalls
True Believer
 
Posts: 7
Joined: 11 Oct 2014, 01:04

Re: Horses, so far

Post by Bushalls » 10 Jun 2015, 19:52

Problem solved!!!!!!! No more seahorse

The horse now spawns out of the water on the clay strip every restart.

Recomend GM dose this due to it takeing 100000 clay to get it out far unuf.


Siegbert
Alpha Tester
 
Posts: 1368
Joined: 02 Nov 2013, 15:15
Location: Germany

Re: Horses, so far

Post by Siegbert » 10 Jun 2015, 20:16

Arzi wrote:So, why not? Are you afraid of archers?


Because they're OP and ruin the fun for everybody else. ^^

User avatar
Stormsblade
Alpha Tester
 
Posts: 420
Joined: 24 Sep 2014, 04:42

Re: Horses, so far

Post by Stormsblade » 11 Jun 2015, 00:27

Siegbert wrote:
Arzi wrote:So, why not? Are you afraid of archers?


Because they're OP and ruin the fun for everybody else. ^^


^
+1

Also, historically, the advent of the cross-bow rendered horse archery obsolete, because on a large scale mass foot archers would decimate mounted archers.

Why?

Smaller target, longer range, more damaging shit, able to mass fire from ranks easier.

Not to mention you lose the expense of maintaining the horse.

But this wouldn't be accurately represented in LiF because we cant have thousands of people in battle with each-other.

User avatar
HouseHarkonnen
 
Posts: 37
Joined: 30 Sep 2014, 20:22

Re: Horses, so far

Post by HouseHarkonnen » 11 Jun 2015, 05:39

None of the horses we have in the breeding have been GM spawned they have all been tamed. Some of them have been ridden, does this matter? After a few days now and almost 30 year old horses still no babies wtfrillz? Does a server have a max number of animals allowed to breed?
Image

User avatar
Arzi
 
Posts: 101
Joined: 16 Apr 2015, 12:24

Re: Horses, so far

Post by Arzi » 11 Jun 2015, 12:03

Also, historically, the advent of the cross-bow rendered horse archery obsolete, because on a large scale mass foot archers would decimate mounted archers.


I am not questioning it, and i think you should play as a foot x-bowman while im playing as a mounted archer.

User avatar
Khan-
Zealous Believer
 
Posts: 1261
Joined: 18 Apr 2015, 15:12
Location: France

Re: Horses, so far

Post by Khan- » 11 Jun 2015, 14:15

None of the horses we have in the breeding have been GM spawned they have all been tamed. Some of them have been ridden, does this matter? After a few days now and almost 30 year old horses still no babies wtfrillz? Does a server have a max number of animals allowed to breed?


My mates told me they cannot put back in stable horses that became "warhose"... and... you can ride only warhose no ?

if you train them becoming horses for fight/ride etc... you can no longer put them in the stable, but they only can reproduce in stables...
i'm the horse trainer, 3 of my mates are the farmers (we play on 600 skillcap server), i took the decision to FORBID training with first horses, only new born horses... we have almost 3 new born per day...

so... if they are right, yes, you cannot have babies with your horses... you have to catch new horses...
100% French speaking alliance of Royaume Franc : http://lifeisfeudal-fr.com/
Image
Les Témoins de Mérovée Site - Forum - Me contacter

User avatar
HouseHarkonnen
 
Posts: 37
Joined: 30 Sep 2014, 20:22

Re: Horses, so far

Post by HouseHarkonnen » 11 Jun 2015, 15:03

1. Warhorses cannot breed.
2. I have tamed almost 20 horses and with at least 7 pair in the breeding pens none have produced.
3. You can ride any horse immediately after taming without training.
Image


Degrath
 
Posts: 59
Joined: 10 Nov 2014, 18:12

Re: Horses, so far

Post by Degrath » 11 Jun 2015, 19:21

HouseHarkonnen wrote:1. Warhorses cannot breed.
2. I have tamed almost 20 horses and with at least 7 pair in the breeding pens none have produced.
3. You can ride any horse immediately after taming without training.


I feed my horses 100ql wheat or apples and I have ridden most of them and placed back into the stables and they are still breeding.

What are your skill levels?

User avatar
HouseHarkonnen
 
Posts: 37
Joined: 30 Sep 2014, 20:22

Re: Horses, so far

Post by HouseHarkonnen » 11 Jun 2015, 19:45

The person breeding them is 100 in all farming tree skills
Image


Ranum
True Believer
 
Posts: 7
Joined: 08 Jun 2015, 06:16

Re: Horses, so far

Post by Ranum » 12 Jun 2015, 15:58

We have same issue got stalion and horse in breeding pens in small stables they are currently around 25 age we feed them with apples cabbages and carrots q 100 and only those who got 100 animal lore manage with them but still no babies ... we use them to ride ( you can trully ride the tamed horses)


Bushalls
True Believer
 
Posts: 7
Joined: 11 Oct 2014, 01:04

Re: Horses, so far

Post by Bushalls » 13 Jun 2015, 03:22

Alright last update has brought in a glitch with our training yards

every time we try and train the intire game crashes

User avatar
Stormsblade
Alpha Tester
 
Posts: 420
Joined: 24 Sep 2014, 04:42

Re: Horses, so far

Post by Stormsblade » 13 Jun 2015, 08:54

Arzi wrote:
Also, historically, the advent of the cross-bow rendered horse archery obsolete, because on a large scale mass foot archers would decimate mounted archers.


I am not questioning it, and i think you should play as a foot x-bowman while im playing as a mounted archer.


If you are going to quote me, don't do it without full context.

Horse archers are OP when you have smaller groups engaged, their weakness is when there are thousands of troops on the field. The horses are a liability then, not an advantage, as you can only use a smaller bow to fire from horseback and you take up more space.

In small fights between 50 guys, they are obviously op as fuck, and moreso when the heavy armor that would traditionally deflect composite shortbow arrows can not do so for the sake of game balance.

Return to General Discussion

cron