Some feedback on the game after my first 30 hours

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Wolham
 
Posts: 2
Joined: 07 Nov 2015, 10:30

Some feedback on the game after my first 30 hours

Post by Wolham » 07 Nov 2015, 12:13

Hello, devs and community.

I bought the game the other day and have been absolutely smashing it together with a group of friends, we love it. However, there are some wrinkles we spotted needing to be ironed out. We spent a decent amount of time talking about these yesterday, and I figured I'd voice our collective thoughts. Sorry for the mega-sized post, I hope you take time to read it through, I tried to put it into sections to make it more digestible, give it a clearer structure and allow you to find parts relevant/interesting to you.

Disclaimer; I've been playing on a server with slightly accelerated skill progression, hence my impression of the game might be a bit off from the intended experience. Sorry, devs. I still think most of my constructive criticism holds quite good ideas though.

I'll sandwich the criticism in some praise.
Spoiler



First under inspection is the skill tree.

Some parts of the skill tree works fine. Forestry and prospecting makes sense, and terraforming is okay, albeit one may argue parts of it should be integrated into the former two. I don't have experience with Nature's lore but my friend doing it says it's a sensible and okay skill tree.

Farming.
Spoiler


Constructive criticism;
Spoiler



Combat skill trees, in connection to crafting;
Melee weapons
Spoiler


Constructive criticism;
Spoiler


Ranged weapons
Spoiler

Constructive criticism;
Spoiler


Next are some
Minor polishing details
that I've noticed, and I can understand that these might be very far off on the horizon since we're still in alpha, but I'd still like to mention them.

Fences
Spoiler


Personal hygiene
Spoiler


Alignment and Units (bringing your buddy's remains home)
Spoiler


I know there's more we talked about yesterday, especially on areas outside of crafting, but I can't remember right now, so I'll update this post with it later.


I'll finish off with some more praise.

Devs, please don't be set off by my lengthy post. As I said before, I still really like the game, and I think it has a great deal of potential. Because I fell ill and had to take time off, I invested in it as a time killer, and I've been absolutely glued to it. While some parts might need a bit of work, overall the game looks really really pretty, and I really enjoy the graphics of it. I have yet to join a bigger server, and I'm currently merely playing with my four friends on an empty server we found, but I have high expectations for when I get bored of the low population and join up on a bigger server!
I love how precise and detailed terraforming is, and how it actually takes proper time. I also like how logs and trunks stick around, and you can pile your logs into a nice pile, and they'll stay that way. These kind of small details means the world to me, and adds so much to the game. Keep up the good work.


Willbonney
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Posts: 477
Joined: 22 Aug 2014, 21:25

Re: Some feedback on the game after my first 30 hours

Post by Willbonney » 07 Nov 2015, 19:50

Some of the wolves do spawn in packs. Up to 3 at a time with server setting of 50, and I've seen 5 packs with server setting 100. Sometimes you're able to agro them one at a time, others, they always seem to come all at once.

Wait for your first bear attack, heh, that'll be fun.

As for the Animal Lore complaints, you aren't the first to be bugged about it, but it's actually more due to your inexperience with the game. Most of us who have played some time now know pretty well how to get past the slow grind relatively quick. Either team up with a more experienced farmer who has barns/stables, those fill up with dung a lot faster and can be cleaned every animal cycle (once an hour is default server setting.) At the same time, they can also mentor you to raise your skill as well.

If you don't have a more experienced Animal farmer, then it's more a matter of having more coops, I usually at minimum fill up 3, 5 is even better. Usually 3 filled with chickens, 2 with hares, leaving only enough room for 1 or 2 new births. Once you get this, it goes by very quickly. Then when you're 90 or even 60 in the skill, you then slaughter all but your best 25 hares and 15 chickens, and leave them in 2 coops of their own, which gives you a good chunk of Procuration. This is for egg production and thin leather production later on, for cooking skill and tailoring.

The personal hygiene deal is something I suggested a good while back now as well. I agree that there should be a cleanliness stat, so that doing harder/messier work gets you more dirty and thus more susceptible to illness (especially if you eat while filthy). That you then alleviate by washing up, taking a dip in open water would help up to 75%, to get fully clean you'd need soap or a tub as you suggest.

The fence stuff, well that's up to the player actually. You are able to level the ground with an upward or downward slope, which then makes the fences or walls slope correctly in those directions as you would expect. Flattening the ground individually at different levels, and you get what you see.


Wolham
 
Posts: 2
Joined: 07 Nov 2015, 10:30

Re: Some feedback on the game after my first 30 hours

Post by Wolham » 08 Nov 2015, 00:27

Willbonney wrote:Some of the wolves do spawn in packs. Up to 3 at a time with server setting of 50, and I've seen 5 packs with server setting 100. Sometimes you're able to agro them one at a time, others, they always seem to come all at once.

Wait for your first bear attack, heh, that'll be fun.

As for the Animal Lore complaints, you aren't the first to be bugged about it, but it's actually more due to your inexperience with the game. Most of us who have played some time now know pretty well how to get past the slow grind relatively quick. Either team up with a more experienced farmer who has barns/stables, those fill up with dung a lot faster and can be cleaned every animal cycle (once an hour is default server setting.) At the same time, they can also mentor you to raise your skill as well.

If you don't have a more experienced Animal farmer, then it's more a matter of having more coops, I usually at minimum fill up 3, 5 is even better. Usually 3 filled with chickens, 2 with hares, leaving only enough room for 1 or 2 new births. Once you get this, it goes by very quickly. Then when you're 90 or even 60 in the skill, you then slaughter all but your best 25 hares and 15 chickens, and leave them in 2 coops of their own, which gives you a good chunk of Procuration. This is for egg production and thin leather production later on, for cooking skill and tailoring.

The personal hygiene deal is something I suggested a good while back now as well. I agree that there should be a cleanliness stat, so that doing harder/messier work gets you more dirty and thus more susceptible to illness (especially if you eat while filthy). That you then alleviate by washing up, taking a dip in open water would help up to 75%, to get fully clean you'd need soap or a tub as you suggest.

The fence stuff, well that's up to the player actually. You are able to level the ground with an upward or downward slope, which then makes the fences or walls slope correctly in those directions as you would expect. Flattening the ground individually at different levels, and you get what you see.


I did see three wolves in close proximity to each other in an area, but they didn't act like a pack. They just spawned close to each other. :pardon:

Regarding what you say about animal lore, I'd like to disagree. Sure, you can work your way around it. But should you have to? It just doesn't make sense that a hunter has to be an animal carer/stable cleaner for a week in order to learn how to tan hides and boil bone glue.

The whole downward/upward slope teraforming doesn't seem to cooperate with me and I have yet to use it in a way such as that I can actually build on it, hence I haven't tried making fence on it. Will try. Still finding it a bit weird that simple fences and such, like wooden palisade, requires flat ground. For proper walls, okay, but stuff less than that, can't we just be allowed to put it straight on the ground?



Thanks for the reply though, Willbonney, I appreciate someone taking time to read it all through and discussing about it.


On a sidenote, finally managed to break through animal lore 60 today and produce leather and linen. Got the bloomery up and running and my blacksmithing friend ragequitted after finding out that what was 2 hours worth of my herbalist friend searching for flux, resulted in a mere two steel bars. Which is a bit underwhelming. Turns out producing them as ingots is more efficient. Hahaha


Willbonney
True Believer
 
Posts: 477
Joined: 22 Aug 2014, 21:25

Re: Some feedback on the game after my first 30 hours

Post by Willbonney » 08 Nov 2015, 00:39

Wolham wrote:Regarding what you say about animal lore, I'd like to disagree. Sure, you can work your way around it. But should you have to? It just doesn't make sense that a hunter has to be an animal carer/stable cleaner for a week in order to learn how to tan hides and boil bone glue.


He doesn't have to. He doesn't have to do anything at all with the hides if he doesn't want to. Sell/trade with 'em. Sure, he won't get leather that way, that's his choice though.

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