by
MartialDoctor
» 16 Dec 2015, 12:01
I really like how the soil quality affects aspects of the game such as the growth of crops, herb quality of herbs that grow from them, etc.
However, I really dislike how soil quality affects things that it should have no affect on. Things like, fishing, the quality of things manufactured, and similar aspects should not be affected as it makes no sense.
When fishing, putting down high quality soil, and then standing on it, should not bring in better fish. I've seen multiple people verify, and reproduce, this affect.
When building an object that is used for manufacturing of products, forge, alchemists table, etc., the quality of the soil underneath should also have no affect on the quality of goods produced by these objects.
Again, I've heard from several people that this is the case.
I request that these be adjusted to be more realistic. Soil quality should affect things related to the earth, farming, herbalism, etc., but not to those aspects that are not.